[Author]
Author = FaZer Missions
[Description]
Description = Claim your well-earned reward from your pal Dax: a bundle of crisp cash and a tantalizing "trip." That's it, just your payment for hard work. (Difficulty - Easy)
[Objectives]
Objectivescount = 63

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1381.043
Objectives[0]positionY = 3606.169
Objectives[0]positionZ = 34.89426
Objectives[0]Heading = 200.0001
Objectives[0]model = s_m_m_movspace_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = Widowmaker
Objectives[0]Weapon1 = StunGunMultiplayer
Objectives[0]mission_ActorsCount = 4
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1395.036
Objectives[0]mission_Actors[0]positionY = 3597.986
Objectives[0]mission_Actors[0]positionZ = 34.97537
Objectives[0]mission_Actors[0]Heading = 34.99086
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[0]DestinationX = 1391.193
Objectives[0]mission_Actors[0]Task_List[0]DestinationY = 3604.302
Objectives[0]mission_Actors[0]Task_List[0]DestinationZ = 34.48091
Objectives[0]mission_Actors[0]Task_List[0]Rotation = -1450
Objectives[0]mission_Actors[0]Task_List[0]Speed = 1
Objectives[0]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 5
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1393.089
Objectives[0]mission_Actors[1]positionY = 3604.917
Objectives[0]mission_Actors[1]positionZ = 34.98091
Objectives[0]mission_Actors[1]Heading = 160.6105
Objectives[0]mission_Actors[1]String_Name = ig_dax
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1395.221
Objectives[0]mission_Actors[2]positionY = 3602.548
Objectives[0]mission_Actors[2]positionZ = 34.98091
Objectives[0]mission_Actors[2]Heading = 20.00015
Objectives[0]mission_Actors[2]String_Name = csb_labrat
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1396.848
Objectives[0]mission_Actors[3]positionY = 3606.962
Objectives[0]mission_Actors[3]positionZ = 34.98091
Objectives[0]mission_Actors[3]Heading = 200.0001
Objectives[0]mission_Actors[3]String_Name = csb_luchadora
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 13
Objectives[0]mission_Props[0]Model = stt_prop_stunt_bblock_hump_01
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -2302.625
Objectives[0]mission_Props[0]positionY = 231.1187
Objectives[0]mission_Props[0]positionZ = 188.3582
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 122.5
Objectives[0]mission_Props[1]Model = stt_prop_stunt_bblock_hump_01
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -2331.712
Objectives[0]mission_Props[1]positionY = 234.6674
Objectives[0]mission_Props[1]positionZ = 190.3585
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 162.5
Objectives[0]mission_Props[2]Model = stt_prop_stunt_bblock_hump_01
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -2271.467
Objectives[0]mission_Props[2]positionY = 200.5095
Objectives[0]mission_Props[2]positionZ = 167.6018
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 162.5
Objectives[0]mission_Props[3]Model = prop_contr_03b_ld
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -2313.935
Objectives[0]mission_Props[3]positionY = 201.2603
Objectives[0]mission_Props[3]positionZ = 166.6002
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 25
Objectives[0]mission_Props[4]Model = prop_contr_03b_ld
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -2320.412
Objectives[0]mission_Props[4]positionY = 213.8849
Objectives[0]mission_Props[4]positionZ = 166.6002
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 25
Objectives[0]mission_Props[5]Model = prop_contr_03b_ld
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = -2308.438
Objectives[0]mission_Props[5]positionY = 238.1143
Objectives[0]mission_Props[5]positionZ = 167.0005
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 125
Objectives[0]mission_Props[6]Model = prop_contr_03b_ld
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = -2303.992
Objectives[0]mission_Props[6]positionY = 241.2793
Objectives[0]mission_Props[6]positionZ = 168.3431
Objectives[0]mission_Props[6]rotationX = -3.670691
Objectives[0]mission_Props[6]rotationY = -26.31901
Objectives[0]mission_Props[6]rotationZ = 124.1415
Objectives[0]mission_Props[7]Model = prop_contr_03b_ld
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = -2305.825
Objectives[0]mission_Props[7]positionY = 238.6814
Objectives[0]mission_Props[7]positionZ = 166.8004
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 125
Objectives[0]mission_Props[8]Model = prop_contr_03b_ld
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = -2284.187
Objectives[0]mission_Props[8]positionY = 223.6272
Objectives[0]mission_Props[8]positionZ = 166.6002
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 125
Objectives[0]mission_Props[9]Model = prop_contr_03b_ld
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = -2273.205
Objectives[0]mission_Props[9]positionY = 170.6611
Objectives[0]mission_Props[9]positionZ = 166.6002
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 125
Objectives[0]mission_Props[10]Model = prop_contr_03b_ld
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = -2286.216
Objectives[0]mission_Props[10]positionY = 164.5779
Objectives[0]mission_Props[10]positionZ = 166.6002
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 125
Objectives[0]mission_Props[11]Model = prop_contr_03b_ld
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = -2302.696
Objectives[0]mission_Props[11]positionY = 174.7489
Objectives[0]mission_Props[11]positionZ = 166.6002
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = -155
Objectives[0]mission_Props[12]Model = prop_contr_03b_ld
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = -2308.244
Objectives[0]mission_Props[12]positionY = 187.7033
Objectives[0]mission_Props[12]positionZ = 166.6002
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = -155
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -6.154881
Objectives[1]positionY = 545.5993
Objectives[1]positionZ = 172.343
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = True
Objectives[1]SetPlayerActor_Invincible = True
Objectives[1]SetPlayerActor_NewTask = False
Objectives[1]Int_Task = 0
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1391.964
Objectives[2]positionY = 3606.899
Objectives[2]positionZ = 34.72236
Objectives[2]Cutscenes_Time = 17
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 6
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 165
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 2
Objectives[2]ObjectiveMessages[0]positionX = 1398.87
Objectives[2]ObjectiveMessages[0]positionY = 3596.771
Objectives[2]ObjectiveMessages[0]positionZ = 33.88105
Objectives[2]ObjectiveMessages[0]Message = ~b~MICHAEL: ~w~So, where is the reward and the trip you were talking about?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = False
Objectives[2]ObjectiveMessages[0]Delay = True
Objectives[2]ObjectiveMessages[0]DelayTime = 3
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 1392.513
Objectives[2]ObjectiveMessages[1]positionY = 3613.443
Objectives[2]ObjectiveMessages[1]positionZ = 34.98158
Objectives[2]ObjectiveMessages[1]Message = ~r~DAX: ~w~Ohh yeahh, of course, freshmeat! We'll bring it just in a moment, take a sip of that beer while we bring it on!
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 9
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1401.484
Objectives[3]positionY = 3594.275
Objectives[3]positionZ = 33.87439
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 3
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 1390.085
Objectives[4]positionY = 3606.36
Objectives[4]positionZ = 33.98091
Objectives[4]Cutscenes_Time = 4
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 5
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 150
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1388.614
Objectives[5]positionY = 3607.679
Objectives[5]positionZ = 33.98091
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = False
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 3
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -239.4005
Objectives[6]positionY = 4099.289
Objectives[6]positionZ = 37.11009
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = True
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = MP_MC_CM22_TRIP_START_MUSIC
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -237.7206
Objectives[7]positionY = 4055.63
Objectives[7]positionZ = 34.91759
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = MP_MC_CM22_TRIP_SUSPENSE
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 1387.414
Objectives[8]positionY = 3606.542
Objectives[8]positionZ = 33.98091
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 14
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 1
Objectives[8]mission_Vehicles[0]positionX = 1399.767
Objectives[8]mission_Vehicles[0]positionY = 3594.29
Objectives[8]mission_Vehicles[0]positionZ = 34.29071
Objectives[8]mission_Vehicles[0]Heading = 110.9923
Objectives[8]mission_Vehicles[0]Name = BMX
Objectives[8]mission_Vehicles[0]Model = bmx
Objectives[8]mission_Vehicles[0]PrimaryColor = MetallicSecuricorGreen
Objectives[8]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[8]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[0]HasPearlescent = False
Objectives[8]mission_Vehicles[0]Livery = 0
Objectives[8]mission_Vehicles[0]DirtLevel = 0
Objectives[8]mission_Vehicles[0]LockedForPlayer = False
Objectives[8]mission_Vehicles[0]Locked = False
Objectives[8]mission_Vehicles[0]Alarm = False
Objectives[8]mission_Vehicles[0]HotWired = False
Objectives[8]mission_Vehicles[0]Invincible = False
Objectives[8]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[0]Remove_After = 0
Objectives[8]mission_Vehicles[0]Survive_Number = 0
Objectives[8]mission_Vehicles[0]Failed_Text = 
Objectives[8]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[8]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 10
Objectives[8]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 2
Objectives[8]ObjectiveMessages[0]positionX = 1388.553
Objectives[8]ObjectiveMessages[0]positionY = 3606.751
Objectives[8]ObjectiveMessages[0]positionZ = 33.98091
Objectives[8]ObjectiveMessages[0]Message = ~b~MICHAEL: ~w~~bold~~italic~Whoa... Man... My head is spinning... It's... As... If... I... Was...
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 1
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 1384.52
Objectives[8]ObjectiveMessages[1]positionY = 3605.39
Objectives[8]ObjectiveMessages[1]positionZ = 33.89444
Objectives[8]ObjectiveMessages[1]Message = ~r~DAX: ~w~~italic~~bold~Allow me to help you, freshmeat! It's as if you were a hypersexual neurocognivitely impaired stub-hose alien!
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 7
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 1397.789
Objectives[9]positionY = 3593.299
Objectives[9]positionZ = 33.90133
Objectives[9]Cutscenes_Time = 3
Objectives[9]Cutscenes_Trans_Time = 1
Objectives[9]Cutscenes_FOV = 30
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = True
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 5
Objectives[9]Cutscenes_Follow_Hieght = 2
Objectives[9]Cutscenes_Follow_Angle = 70
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 1378.061
Objectives[10]positionY = 3605.682
Objectives[10]positionZ = 33.86478
Objectives[10]SetPlayerActor_Use_Player = True
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = False
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 1
Objectives[10]Task_List[0]Type = EnterVehicle
Objectives[10]Task_List[0]PositionX = 1395.6
Objectives[10]Task_List[0]PositionY = 3594.559
Objectives[10]Task_List[0]PositionZ = 34.41499
Objectives[10]Task_List[0]Speed = 1
Objectives[10]Task_List[0]SeatIndex = -1
Objectives[10]Task_List[0]TaskIndex = 0
Objectives[10]Task_List[0]Warp = True
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = 1408.026
Objectives[11]positionY = 3589.458
Objectives[11]positionZ = 33.95594
Objectives[11]SetPlayerActor_Use_Player = True
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = False
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 0
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = ~r~DAX: ~bold~~italic~~w~I'm a man of my word... HAHAA! Have an a-maze-ing trip, FRESHMEAT!
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 1396.944
Objectives[12]positionY = 3589.409
Objectives[12]positionZ = 33.94114
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 5
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -103.2215
Objectives[13]positionY = 4294.476
Objectives[13]positionZ = 44.76233
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = True
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = MP_MC_CM22_TRIP_DRIVING
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = 1387.28
Objectives[14]positionY = 3587.611
Objectives[14]positionZ = 33.88371
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 30
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = True
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 10
Objectives[14]Cutscenes_Follow_Hieght = 1
Objectives[14]Cutscenes_Follow_Angle = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = 1397.496
Objectives[15]positionY = 3581.408
Objectives[15]positionZ = 33.95971
Objectives[15]MissionSettings_TimesOfDay = 21
Objectives[15]MissionSettings_Weather = 21
Objectives[15]MissionSettings_WantedLevel = 0
Objectives[15]MissionSettings_SetWantedLevelNow = 0
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = False
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 0
Objectives[16]ColorG = 0
Objectives[16]ColorB = 255
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = 1315.365
Objectives[16]positionY = 3555.207
Objectives[16]positionZ = 34.09781
Objectives[16]Heading = -1310
Objectives[16]Diameter = 100
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 75
Objectives[16]PlaySound = False
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ~italic~~bold~~blue~wElcOMe, to mY liTTLe cLinICal TriAL
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 0
Objectives[17]ColorG = 128
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = 1315.71
Objectives[17]positionY = 3555.274
Objectives[17]positionZ = 34.09397
Objectives[17]Heading = -1310
Objectives[17]Diameter = 100
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 50
Objectives[17]PlaySound = False
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 4
Objectives[17]mission_Vehicles[0]positionX = 1380.919
Objectives[17]mission_Vehicles[0]positionY = 3593.283
Objectives[17]mission_Vehicles[0]positionZ = 37.17373
Objectives[17]mission_Vehicles[0]Heading = 199.4763
Objectives[17]mission_Vehicles[0]Name = Blimp
Objectives[17]mission_Vehicles[0]Model = blimp3
Objectives[17]mission_Vehicles[0]PrimaryColor = MetallicUltraBlue
Objectives[17]mission_Vehicles[0]SecondaryColor = MetallicDarkBlue
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = -1
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = False
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = False
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 0
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]mission_Vehicles[1]positionX = 1402.789
Objectives[17]mission_Vehicles[1]positionY = 3567.846
Objectives[17]mission_Vehicles[1]positionZ = 37.45589
Objectives[17]mission_Vehicles[1]Heading = 106.5299
Objectives[17]mission_Vehicles[1]Name = Blimp
Objectives[17]mission_Vehicles[1]Model = blimp3
Objectives[17]mission_Vehicles[1]PrimaryColor = MetallicUltraBlue
Objectives[17]mission_Vehicles[1]SecondaryColor = MetallicDarkBlue
Objectives[17]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[1]HasPearlescent = False
Objectives[17]mission_Vehicles[1]Livery = -1
Objectives[17]mission_Vehicles[1]DirtLevel = 0
Objectives[17]mission_Vehicles[1]LockedForPlayer = False
Objectives[17]mission_Vehicles[1]Locked = False
Objectives[17]mission_Vehicles[1]Alarm = False
Objectives[17]mission_Vehicles[1]HotWired = False
Objectives[17]mission_Vehicles[1]Invincible = False
Objectives[17]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[1]Remove_After = 0
Objectives[17]mission_Vehicles[1]Survive_Number = 0
Objectives[17]mission_Vehicles[1]Failed_Text = 
Objectives[17]mission_Vehicles[2]positionX = 1350.306
Objectives[17]mission_Vehicles[2]positionY = 3554.433
Objectives[17]mission_Vehicles[2]positionZ = 37.36938
Objectives[17]mission_Vehicles[2]Heading = 18.29296
Objectives[17]mission_Vehicles[2]Name = Blimp
Objectives[17]mission_Vehicles[2]Model = blimp3
Objectives[17]mission_Vehicles[2]PrimaryColor = MetallicVermillionPink
Objectives[17]mission_Vehicles[2]SecondaryColor = MetallicDarkGreen
Objectives[17]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[2]HasPearlescent = False
Objectives[17]mission_Vehicles[2]Livery = -1
Objectives[17]mission_Vehicles[2]DirtLevel = 0
Objectives[17]mission_Vehicles[2]LockedForPlayer = False
Objectives[17]mission_Vehicles[2]Locked = False
Objectives[17]mission_Vehicles[2]Alarm = False
Objectives[17]mission_Vehicles[2]HotWired = False
Objectives[17]mission_Vehicles[2]Invincible = False
Objectives[17]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[2]Remove_After = 0
Objectives[17]mission_Vehicles[2]Survive_Number = 0
Objectives[17]mission_Vehicles[2]Failed_Text = 
Objectives[17]mission_Vehicles[3]positionX = 1362.983
Objectives[17]mission_Vehicles[3]positionY = 3591.865
Objectives[17]mission_Vehicles[3]positionZ = 42.50403
Objectives[17]mission_Vehicles[3]Heading = 188.5054
Objectives[17]mission_Vehicles[3]Name = Blimp
Objectives[17]mission_Vehicles[3]Model = blimp3
Objectives[17]mission_Vehicles[3]PrimaryColor = MetallicVermillionPink
Objectives[17]mission_Vehicles[3]SecondaryColor = MetallicDarkGreen
Objectives[17]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[3]HasPearlescent = False
Objectives[17]mission_Vehicles[3]Livery = -1
Objectives[17]mission_Vehicles[3]DirtLevel = 0
Objectives[17]mission_Vehicles[3]LockedForPlayer = False
Objectives[17]mission_Vehicles[3]Locked = False
Objectives[17]mission_Vehicles[3]Alarm = False
Objectives[17]mission_Vehicles[3]HotWired = False
Objectives[17]mission_Vehicles[3]Invincible = False
Objectives[17]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[3]Remove_After = 0
Objectives[17]mission_Vehicles[3]Survive_Number = 0
Objectives[17]mission_Vehicles[3]Failed_Text = 
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Mission_Settings_Objective
Objectives[18]positionX = 1316.827
Objectives[18]positionY = 3552.121
Objectives[18]positionZ = 34.06861
Objectives[18]MissionSettings_TimesOfDay = 4
Objectives[18]MissionSettings_Weather = 4
Objectives[18]MissionSettings_WantedLevel = Current
Objectives[18]MissionSettings_SetWantedLevelNow = Current
Objectives[18]MissionSettings_StartNightvision = False
Objectives[18]MissionSettings_StopNightvision = False
Objectives[18]MissionSettings_StartSeethrough = False
Objectives[18]MissionSettings_StopSeethrough = False
Objectives[18]MissionSettings_StartMusic = False
Objectives[18]MissionSettings_StopMusic = False
Objectives[18]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = 1308.197
Objectives[19]positionY = 3542.868
Objectives[19]positionZ = 34.10456
Objectives[19]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[19]Random_Actors_Vehicle_Model_Name = blimp3
Objectives[19]Random_Actors_Vehicle_Primary_Color = MetallicBlackPurple
Objectives[19]Random_Actors_Vehicle_Secondary_Color = MetallicPurpleBlue
Objectives[19]Random_Actors_Weapon_Model_Name = Pistol
Objectives[19]Random_Actors_Passenger = True
Objectives[19]Random_Actors_Fill_With_Occupants = True
Objectives[19]Random_Actors_Max_Count = 10
Objectives[19]Random_Actors_Max_ReSpawn = 20
Objectives[19]Random_Actors_Spawn_End = False
Objectives[19]Random_Actors_Spawn_Actors_Only = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Random_Spawn_Objective
Objectives[20]positionX = 1274.88
Objectives[20]positionY = 3533.608
Objectives[20]positionZ = 34.25433
Objectives[20]Random_Actors_Actor_Model_Name = a_c_cow
Objectives[20]Random_Actors_Vehicle_Model_Name = bmx
Objectives[20]Random_Actors_Vehicle_Primary_Color = Salmonpink
Objectives[20]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[20]Random_Actors_Weapon_Model_Name = Pistol
Objectives[20]Random_Actors_Passenger = True
Objectives[20]Random_Actors_Fill_With_Occupants = True
Objectives[20]Random_Actors_Max_Count = 10
Objectives[20]Random_Actors_Max_ReSpawn = 20
Objectives[20]Random_Actors_Spawn_End = False
Objectives[20]Random_Actors_Spawn_Actors_Only = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Random_Spawn_Objective
Objectives[21]positionX = 1262.696
Objectives[21]positionY = 3539.393
Objectives[21]positionZ = 34.21981
Objectives[21]Random_Actors_Actor_Model_Name = a_c_boar
Objectives[21]Random_Actors_Vehicle_Model_Name = cruiser
Objectives[21]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[21]Random_Actors_Vehicle_Secondary_Color = MetallicAnthraciteGray
Objectives[21]Random_Actors_Weapon_Model_Name = Pistol
Objectives[21]Random_Actors_Passenger = True
Objectives[21]Random_Actors_Fill_With_Occupants = True
Objectives[21]Random_Actors_Max_Count = 10
Objectives[21]Random_Actors_Max_ReSpawn = 20
Objectives[21]Random_Actors_Spawn_End = False
Objectives[21]Random_Actors_Spawn_Actors_Only = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 0
Objectives[22]ColorG = 0
Objectives[22]ColorB = 255
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = 1286.281
Objectives[22]positionY = 3546.536
Objectives[22]positionZ = 34.19524
Objectives[22]Heading = 183.7164
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 50
Objectives[22]PlaySound = False
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 7
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 0
Objectives[22]mission_Actors[0]positionX = 1364.243
Objectives[22]mission_Actors[0]positionY = 3568.517
Objectives[22]mission_Actors[0]positionZ = 34.49644
Objectives[22]mission_Actors[0]Heading = 248.7206
Objectives[22]mission_Actors[0]String_Name = a_c_rabbit_02
Objectives[22]mission_Actors[0]Relationship_Group = Enemy1
Objectives[22]mission_Actors[0]AddBlip = False
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]SetHealth = 100
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = True
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = 2793925639
Objectives[22]mission_Actors[0]Variation = Random
Objectives[22]mission_Actors[0]Task = 0
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 0
Objectives[22]mission_Actors[1]positionX = 1362.925
Objectives[22]mission_Actors[1]positionY = 3572.856
Objectives[22]mission_Actors[1]positionZ = 34.52911
Objectives[22]mission_Actors[1]Heading = 288.7159
Objectives[22]mission_Actors[1]String_Name = a_c_rabbit_02
Objectives[22]mission_Actors[1]Relationship_Group = Enemy1
Objectives[22]mission_Actors[1]AddBlip = False
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = False
Objectives[22]mission_Actors[1]SetHealth = 100
Objectives[22]mission_Actors[1]DieFromHeadShot = True
Objectives[22]mission_Actors[1]CanExitVehicle = True
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 30
Objectives[22]mission_Actors[1]Hearing_Range = 30
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = 2793925639
Objectives[22]mission_Actors[1]Variation = Random
Objectives[22]mission_Actors[1]Task = 0
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 0
Objectives[22]mission_Actors[2]positionX = 1361.885
Objectives[22]mission_Actors[2]positionY = 3573.956
Objectives[22]mission_Actors[2]positionZ = 34.5157
Objectives[22]mission_Actors[2]Heading = 333.7128
Objectives[22]mission_Actors[2]String_Name = a_c_rabbit_02
Objectives[22]mission_Actors[2]Relationship_Group = Enemy1
Objectives[22]mission_Actors[2]AddBlip = False
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]SetHealth = 100
Objectives[22]mission_Actors[2]DieFromHeadShot = True
Objectives[22]mission_Actors[2]CanExitVehicle = True
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = 2793925639
Objectives[22]mission_Actors[2]Variation = Random
Objectives[22]mission_Actors[2]Task = 0
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[3]Survive_Number = 0
Objectives[22]mission_Actors[3]Failed_Text = 
Objectives[22]mission_Actors[3]Remove_After = 0
Objectives[22]mission_Actors[3]positionX = 1356.229
Objectives[22]mission_Actors[3]positionY = 3563.738
Objectives[22]mission_Actors[3]positionZ = 34.4219
Objectives[22]mission_Actors[3]Heading = 98.63336
Objectives[22]mission_Actors[3]String_Name = a_c_rabbit_02
Objectives[22]mission_Actors[3]Relationship_Group = Enemy1
Objectives[22]mission_Actors[3]AddBlip = False
Objectives[22]mission_Actors[3]ShowCone = False
Objectives[22]mission_Actors[3]Invincible = False
Objectives[22]mission_Actors[3]SetHealth = 100
Objectives[22]mission_Actors[3]DieFromHeadShot = True
Objectives[22]mission_Actors[3]CanExitVehicle = True
Objectives[22]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[3]AlwaysFight = True
Objectives[22]mission_Actors[3]Seeing_Range = 30
Objectives[22]mission_Actors[3]Hearing_Range = 30
Objectives[22]mission_Actors[3]CombatMovement = Offensive
Objectives[22]mission_Actors[3]weapon = 2793925639
Objectives[22]mission_Actors[3]Variation = Random
Objectives[22]mission_Actors[3]Task = 0
Objectives[22]mission_Actors[3]Task_Guard_Range = 5
Objectives[22]mission_Actors[3]Task_Stay_In_Range = True
Objectives[22]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[3]Task_Scenario = NONE
Objectives[22]mission_Actors[4]Survive_Number = 0
Objectives[22]mission_Actors[4]Failed_Text = 
Objectives[22]mission_Actors[4]Remove_After = 0
Objectives[22]mission_Actors[4]positionX = 1352.867
Objectives[22]mission_Actors[4]positionY = 3571.332
Objectives[22]mission_Actors[4]positionZ = 34.48172
Objectives[22]mission_Actors[4]Heading = 63.71864
Objectives[22]mission_Actors[4]String_Name = a_c_rabbit_02
Objectives[22]mission_Actors[4]Relationship_Group = Enemy1
Objectives[22]mission_Actors[4]AddBlip = False
Objectives[22]mission_Actors[4]ShowCone = False
Objectives[22]mission_Actors[4]Invincible = False
Objectives[22]mission_Actors[4]SetHealth = 100
Objectives[22]mission_Actors[4]DieFromHeadShot = True
Objectives[22]mission_Actors[4]CanExitVehicle = True
Objectives[22]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[4]AlwaysFight = True
Objectives[22]mission_Actors[4]Seeing_Range = 30
Objectives[22]mission_Actors[4]Hearing_Range = 30
Objectives[22]mission_Actors[4]CombatMovement = Offensive
Objectives[22]mission_Actors[4]weapon = 2793925639
Objectives[22]mission_Actors[4]Variation = Random
Objectives[22]mission_Actors[4]Task = 0
Objectives[22]mission_Actors[4]Task_Guard_Range = 5
Objectives[22]mission_Actors[4]Task_Stay_In_Range = True
Objectives[22]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[4]Task_Scenario = NONE
Objectives[22]mission_Actors[5]Survive_Number = 0
Objectives[22]mission_Actors[5]Failed_Text = 
Objectives[22]mission_Actors[5]Remove_After = 0
Objectives[22]mission_Actors[5]positionX = 1368.32
Objectives[22]mission_Actors[5]positionY = 3573.737
Objectives[22]mission_Actors[5]positionZ = 34.52917
Objectives[22]mission_Actors[5]Heading = 93.71622
Objectives[22]mission_Actors[5]String_Name = a_c_rabbit_02
Objectives[22]mission_Actors[5]Relationship_Group = Enemy1
Objectives[22]mission_Actors[5]AddBlip = False
Objectives[22]mission_Actors[5]ShowCone = False
Objectives[22]mission_Actors[5]Invincible = False
Objectives[22]mission_Actors[5]SetHealth = 100
Objectives[22]mission_Actors[5]DieFromHeadShot = True
Objectives[22]mission_Actors[5]CanExitVehicle = True
Objectives[22]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[5]AlwaysFight = True
Objectives[22]mission_Actors[5]Seeing_Range = 30
Objectives[22]mission_Actors[5]Hearing_Range = 30
Objectives[22]mission_Actors[5]CombatMovement = Offensive
Objectives[22]mission_Actors[5]weapon = 2793925639
Objectives[22]mission_Actors[5]Variation = Random
Objectives[22]mission_Actors[5]Task = 0
Objectives[22]mission_Actors[5]Task_Guard_Range = 5
Objectives[22]mission_Actors[5]Task_Stay_In_Range = True
Objectives[22]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[5]Task_Scenario = NONE
Objectives[22]mission_Actors[6]Survive_Number = 0
Objectives[22]mission_Actors[6]Failed_Text = 
Objectives[22]mission_Actors[6]Remove_After = 0
Objectives[22]mission_Actors[6]positionX = 1361.029
Objectives[22]mission_Actors[6]positionY = 3586.767
Objectives[22]mission_Actors[6]positionZ = 40.22614
Objectives[22]mission_Actors[6]Heading = 203.7164
Objectives[22]mission_Actors[6]String_Name = s_m_y_clown_01
Objectives[22]mission_Actors[6]Relationship_Group = Enemy1
Objectives[22]mission_Actors[6]AddBlip = False
Objectives[22]mission_Actors[6]ShowCone = False
Objectives[22]mission_Actors[6]Invincible = True
Objectives[22]mission_Actors[6]SetHealth = 100
Objectives[22]mission_Actors[6]DieFromHeadShot = True
Objectives[22]mission_Actors[6]CanExitVehicle = True
Objectives[22]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[6]AlwaysFight = True
Objectives[22]mission_Actors[6]Seeing_Range = 30
Objectives[22]mission_Actors[6]Hearing_Range = 30
Objectives[22]mission_Actors[6]CombatMovement = Offensive
Objectives[22]mission_Actors[6]weapon = Widowmaker
Objectives[22]mission_Actors[6]Variation = Default
Objectives[22]mission_Actors[6]Task = 0
Objectives[22]mission_Actors[6]Task_Guard_Range = 5
Objectives[22]mission_Actors[6]Task_Stay_In_Range = True
Objectives[22]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[6]Task_Scenario = NONE
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 0
Objectives[23]ColorG = 0
Objectives[23]ColorB = 255
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = 1286.281
Objectives[23]positionY = 3546.536
Objectives[23]positionZ = 34.19524
Objectives[23]Heading = 183.7164
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 25
Objectives[23]PlaySound = False
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 2
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 0
Objectives[23]mission_Actors[0]positionX = 1330.5
Objectives[23]mission_Actors[0]positionY = 3531.19
Objectives[23]mission_Actors[0]positionZ = 35.42342
Objectives[23]mission_Actors[0]Heading = 73.71634
Objectives[23]mission_Actors[0]String_Name = s_m_y_clown_01
Objectives[23]mission_Actors[0]Relationship_Group = Neutral
Objectives[23]mission_Actors[0]AddBlip = False
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = False
Objectives[23]mission_Actors[0]SetHealth = 100
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Offensive
Objectives[23]mission_Actors[0]weapon = Unarmed
Objectives[23]mission_Actors[0]Variation = Default
Objectives[23]mission_Actors[0]Task = 0
Objectives[23]mission_Actors[0]Task_Guard_Range = 5
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 0
Objectives[23]mission_Actors[1]positionX = 1288.206
Objectives[23]mission_Actors[1]positionY = 3554.357
Objectives[23]mission_Actors[1]positionZ = 35.1229
Objectives[23]mission_Actors[1]Heading = 73.71634
Objectives[23]mission_Actors[1]String_Name = s_m_y_clown_01
Objectives[23]mission_Actors[1]Relationship_Group = Neutral
Objectives[23]mission_Actors[1]AddBlip = False
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = False
Objectives[23]mission_Actors[1]SetHealth = 100
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = True
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[1]AlwaysFight = True
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Offensive
Objectives[23]mission_Actors[1]weapon = Unarmed
Objectives[23]mission_Actors[1]Variation = Default
Objectives[23]mission_Actors[1]Task = 0
Objectives[23]mission_Actors[1]Task_Guard_Range = 5
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Vehicles = 2
Objectives[23]mission_Vehicles[0]positionX = 1285.617
Objectives[23]mission_Vehicles[0]positionY = 3544.987
Objectives[23]mission_Vehicles[0]positionZ = 35.57405
Objectives[23]mission_Vehicles[0]Heading = 288.7015
Objectives[23]mission_Vehicles[0]Name = Dump
Objectives[23]mission_Vehicles[0]Model = dump
Objectives[23]mission_Vehicles[0]PrimaryColor = MetallicVermillionPink
Objectives[23]mission_Vehicles[0]SecondaryColor = MetallicDarkGreen
Objectives[23]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[23]mission_Vehicles[0]HasPearlescent = False
Objectives[23]mission_Vehicles[0]Livery = 0
Objectives[23]mission_Vehicles[0]DirtLevel = 0
Objectives[23]mission_Vehicles[0]LockedForPlayer = False
Objectives[23]mission_Vehicles[0]Locked = False
Objectives[23]mission_Vehicles[0]Alarm = False
Objectives[23]mission_Vehicles[0]HotWired = False
Objectives[23]mission_Vehicles[0]Invincible = False
Objectives[23]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[0]Remove_After = 0
Objectives[23]mission_Vehicles[0]Survive_Number = 0
Objectives[23]mission_Vehicles[0]Failed_Text = 
Objectives[23]mission_Vehicles[1]positionX = 1328.574
Objectives[23]mission_Vehicles[1]positionY = 3527.027
Objectives[23]mission_Vehicles[1]positionZ = 35.82047
Objectives[23]mission_Vehicles[1]Heading = 83.73346
Objectives[23]mission_Vehicles[1]Name = Dump
Objectives[23]mission_Vehicles[1]Model = dump
Objectives[23]mission_Vehicles[1]PrimaryColor = MetallicYellowBird
Objectives[23]mission_Vehicles[1]SecondaryColor = MetallicDarkGreen
Objectives[23]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[23]mission_Vehicles[1]HasPearlescent = False
Objectives[23]mission_Vehicles[1]Livery = 0
Objectives[23]mission_Vehicles[1]DirtLevel = 0
Objectives[23]mission_Vehicles[1]LockedForPlayer = False
Objectives[23]mission_Vehicles[1]Locked = False
Objectives[23]mission_Vehicles[1]Alarm = False
Objectives[23]mission_Vehicles[1]HotWired = False
Objectives[23]mission_Vehicles[1]Invincible = False
Objectives[23]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[1]Remove_After = 0
Objectives[23]mission_Vehicles[1]Survive_Number = 0
Objectives[23]mission_Vehicles[1]Failed_Text = 
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~p~~bold~~italic~GeT iN tHE RabBIT hOLE!
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 13
Objectives[24]Reserved = 1
Objectives[24]ColorR = 128
Objectives[24]ColorG = 0
Objectives[24]ColorB = 128
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = 974.1981
Objectives[24]positionY = 3535.837
Objectives[24]positionZ = 32.96223
Objectives[24]Heading = 0
Objectives[24]Diameter = 15
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 7.5
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 3
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = 976.5998
Objectives[24]mission_Actors[0]positionY = 3531.842
Objectives[24]mission_Actors[0]positionZ = 33.9296
Objectives[24]mission_Actors[0]Heading = 270
Objectives[24]mission_Actors[0]String_Name = player_zero
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = False
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 100
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = Unarmed
Objectives[24]mission_Actors[0]Variation = Default
Objectives[24]mission_Actors[0]Task = 99
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[0]Task_List_Count = 1
Objectives[24]mission_Actors[0]Task_Repeat = False
Objectives[24]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[24]mission_Actors[0]Task_List[0]DestinationX = 1080.768
Objectives[24]mission_Actors[0]Task_List[0]DestinationY = 3531.885
Objectives[24]mission_Actors[0]Task_List[0]DestinationZ = 33.841
Objectives[24]mission_Actors[0]Task_List[0]Rotation = -105
Objectives[24]mission_Actors[0]Task_List[0]Speed = 1.5
Objectives[24]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = 976.0327
Objectives[24]mission_Actors[1]positionY = 3535.9
Objectives[24]mission_Actors[1]positionZ = 33.96115
Objectives[24]mission_Actors[1]Heading = 255
Objectives[24]mission_Actors[1]String_Name = player_one
Objectives[24]mission_Actors[1]Relationship_Group = Enemy1
Objectives[24]mission_Actors[1]AddBlip = False
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 100
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Offensive
Objectives[24]mission_Actors[1]weapon = Unarmed
Objectives[24]mission_Actors[1]Variation = Default
Objectives[24]mission_Actors[1]Task = 99
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Actors[1]Task_List_Count = 1
Objectives[24]mission_Actors[1]Task_Repeat = False
Objectives[24]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[24]mission_Actors[1]Task_List[0]DestinationX = 1067.017
Objectives[24]mission_Actors[1]Task_List[0]DestinationY = 3535.453
Objectives[24]mission_Actors[1]Task_List[0]DestinationZ = 33.77339
Objectives[24]mission_Actors[1]Task_List[0]Rotation = -105
Objectives[24]mission_Actors[1]Task_List[0]Speed = 1.5
Objectives[24]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = 976.9226
Objectives[24]mission_Actors[2]positionY = 3538.635
Objectives[24]mission_Actors[2]positionZ = 33.94818
Objectives[24]mission_Actors[2]Heading = 255
Objectives[24]mission_Actors[2]String_Name = player_two
Objectives[24]mission_Actors[2]Relationship_Group = Enemy1
Objectives[24]mission_Actors[2]AddBlip = False
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]SetHealth = 100
Objectives[24]mission_Actors[2]DieFromHeadShot = True
Objectives[24]mission_Actors[2]CanExitVehicle = True
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Offensive
Objectives[24]mission_Actors[2]weapon = Unarmed
Objectives[24]mission_Actors[2]Variation = Default
Objectives[24]mission_Actors[2]Task = 99
Objectives[24]mission_Actors[2]Task_Guard_Range = 5
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = NONE
Objectives[24]mission_Actors[2]Task_List_Count = 1
Objectives[24]mission_Actors[2]Task_Repeat = False
Objectives[24]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[24]mission_Actors[2]Task_List[0]DestinationX = 1075.107
Objectives[24]mission_Actors[2]Task_List[0]DestinationY = 3536.484
Objectives[24]mission_Actors[2]Task_List[0]DestinationZ = 33.83553
Objectives[24]mission_Actors[2]Task_List[0]Rotation = -90
Objectives[24]mission_Actors[2]Task_List[0]Speed = 1.5
Objectives[24]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[24]mission_Vehicles = 5
Objectives[24]mission_Vehicles[0]positionX = 1299.43
Objectives[24]mission_Vehicles[0]positionY = 3534.021
Objectives[24]mission_Vehicles[0]positionZ = 34.74741
Objectives[24]mission_Vehicles[0]Heading = 249.4272
Objectives[24]mission_Vehicles[0]Name = Freight Train
Objectives[24]mission_Vehicles[0]Model = metrotrain
Objectives[24]mission_Vehicles[0]PrimaryColor = MetallicBrightBlue
Objectives[24]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[24]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[0]HasPearlescent = False
Objectives[24]mission_Vehicles[0]Livery = 0
Objectives[24]mission_Vehicles[0]DirtLevel = 0
Objectives[24]mission_Vehicles[0]LockedForPlayer = False
Objectives[24]mission_Vehicles[0]Locked = False
Objectives[24]mission_Vehicles[0]Alarm = False
Objectives[24]mission_Vehicles[0]HotWired = False
Objectives[24]mission_Vehicles[0]Invincible = False
Objectives[24]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[0]Remove_After = 0
Objectives[24]mission_Vehicles[0]Survive_Number = 0
Objectives[24]mission_Vehicles[0]Failed_Text = 
Objectives[24]mission_Vehicles[1]positionX = 1310.221
Objectives[24]mission_Vehicles[1]positionY = 3530.897
Objectives[24]mission_Vehicles[1]positionZ = 34.80481
Objectives[24]mission_Vehicles[1]Heading = 258.2812
Objectives[24]mission_Vehicles[1]Name = Freight Train
Objectives[24]mission_Vehicles[1]Model = metrotrain
Objectives[24]mission_Vehicles[1]PrimaryColor = MetallicBrightBlue
Objectives[24]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[24]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[1]HasPearlescent = False
Objectives[24]mission_Vehicles[1]Livery = 0
Objectives[24]mission_Vehicles[1]DirtLevel = 0
Objectives[24]mission_Vehicles[1]LockedForPlayer = False
Objectives[24]mission_Vehicles[1]Locked = False
Objectives[24]mission_Vehicles[1]Alarm = False
Objectives[24]mission_Vehicles[1]HotWired = False
Objectives[24]mission_Vehicles[1]Invincible = False
Objectives[24]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[1]Remove_After = 0
Objectives[24]mission_Vehicles[1]Survive_Number = 0
Objectives[24]mission_Vehicles[1]Failed_Text = 
Objectives[24]mission_Vehicles[2]positionX = 1287.578
Objectives[24]mission_Vehicles[2]positionY = 3535.113
Objectives[24]mission_Vehicles[2]positionZ = 34.71055
Objectives[24]mission_Vehicles[2]Heading = 96.84254
Objectives[24]mission_Vehicles[2]Name = Freight Train
Objectives[24]mission_Vehicles[2]Model = metrotrain
Objectives[24]mission_Vehicles[2]PrimaryColor = MetallicBrightBlue
Objectives[24]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[24]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[2]HasPearlescent = False
Objectives[24]mission_Vehicles[2]Livery = 0
Objectives[24]mission_Vehicles[2]DirtLevel = 0
Objectives[24]mission_Vehicles[2]LockedForPlayer = False
Objectives[24]mission_Vehicles[2]Locked = False
Objectives[24]mission_Vehicles[2]Alarm = False
Objectives[24]mission_Vehicles[2]HotWired = False
Objectives[24]mission_Vehicles[2]Invincible = False
Objectives[24]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[2]Remove_After = 0
Objectives[24]mission_Vehicles[2]Survive_Number = 0
Objectives[24]mission_Vehicles[2]Failed_Text = 
Objectives[24]mission_Vehicles[3]positionX = 1274.221
Objectives[24]mission_Vehicles[3]positionY = 3534.29
Objectives[24]mission_Vehicles[3]positionZ = 34.68175
Objectives[24]mission_Vehicles[3]Heading = 95.00692
Objectives[24]mission_Vehicles[3]Name = Freight Train
Objectives[24]mission_Vehicles[3]Model = metrotrain
Objectives[24]mission_Vehicles[3]PrimaryColor = MetallicBrightBlue
Objectives[24]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[24]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[3]HasPearlescent = False
Objectives[24]mission_Vehicles[3]Livery = 0
Objectives[24]mission_Vehicles[3]DirtLevel = 0
Objectives[24]mission_Vehicles[3]LockedForPlayer = False
Objectives[24]mission_Vehicles[3]Locked = False
Objectives[24]mission_Vehicles[3]Alarm = False
Objectives[24]mission_Vehicles[3]HotWired = False
Objectives[24]mission_Vehicles[3]Invincible = False
Objectives[24]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[3]Remove_After = 0
Objectives[24]mission_Vehicles[3]Survive_Number = 0
Objectives[24]mission_Vehicles[3]Failed_Text = 
Objectives[24]mission_Vehicles[4]positionX = 1275.35
Objectives[24]mission_Vehicles[4]positionY = 3566.014
Objectives[24]mission_Vehicles[4]positionZ = 34.84107
Objectives[24]mission_Vehicles[4]Heading = 114.981
Objectives[24]mission_Vehicles[4]Name = Buffalo STX
Objectives[24]mission_Vehicles[4]Model = buffalo4
Objectives[24]mission_Vehicles[4]PrimaryColor = MetallicBrightBlue
Objectives[24]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[24]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[4]HasPearlescent = False
Objectives[24]mission_Vehicles[4]Livery = -1
Objectives[24]mission_Vehicles[4]DirtLevel = 0
Objectives[24]mission_Vehicles[4]LockedForPlayer = False
Objectives[24]mission_Vehicles[4]Locked = False
Objectives[24]mission_Vehicles[4]Alarm = False
Objectives[24]mission_Vehicles[4]HotWired = False
Objectives[24]mission_Vehicles[4]Invincible = False
Objectives[24]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[4]Remove_After = 0
Objectives[24]mission_Vehicles[4]Survive_Number = 0
Objectives[24]mission_Vehicles[4]Failed_Text = 
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 6
Objectives[24]mission_Props[0]Model = hei_prop_hei_securitypanel
Objectives[24]mission_Props[0]PlaceOnGround = False
Objectives[24]mission_Props[0]FreesePosition = True
Objectives[24]mission_Props[0]positionX = -195.8083
Objectives[24]mission_Props[0]positionY = 3588.762
Objectives[24]mission_Props[0]positionZ = 59.88714
Objectives[24]mission_Props[0]rotationX = 0.2306896
Objectives[24]mission_Props[0]rotationY = 3.886124
Objectives[24]mission_Props[0]rotationZ = -0.007826316
Objectives[24]mission_Props[1]Model = hei_prop_hei_securitypanel
Objectives[24]mission_Props[1]PlaceOnGround = False
Objectives[24]mission_Props[1]FreesePosition = True
Objectives[24]mission_Props[1]positionX = -219.6554
Objectives[24]mission_Props[1]positionY = 3626.256
Objectives[24]mission_Props[1]positionZ = 60.86896
Objectives[24]mission_Props[1]rotationX = -4.487964
Objectives[24]mission_Props[1]rotationY = 9.736008
Objectives[24]mission_Props[1]rotationZ = 0.382423
Objectives[24]mission_Props[2]Model = hei_prop_hei_securitypanel
Objectives[24]mission_Props[2]PlaceOnGround = False
Objectives[24]mission_Props[2]FreesePosition = True
Objectives[24]mission_Props[2]positionX = -200.1405
Objectives[24]mission_Props[2]positionY = 3650.877
Objectives[24]mission_Props[2]positionZ = 63.75478
Objectives[24]mission_Props[2]rotationX = 0
Objectives[24]mission_Props[2]rotationY = 0
Objectives[24]mission_Props[2]rotationZ = 0
Objectives[24]mission_Props[3]Model = hei_prop_hei_securitypanel
Objectives[24]mission_Props[3]PlaceOnGround = False
Objectives[24]mission_Props[3]FreesePosition = True
Objectives[24]mission_Props[3]positionX = -186.4101
Objectives[24]mission_Props[3]positionY = 3706.458
Objectives[24]mission_Props[3]positionZ = 43.28146
Objectives[24]mission_Props[3]rotationX = 0
Objectives[24]mission_Props[3]rotationY = 0
Objectives[24]mission_Props[3]rotationZ = 0
Objectives[24]mission_Props[4]Model = hei_prop_hei_securitypanel
Objectives[24]mission_Props[4]PlaceOnGround = False
Objectives[24]mission_Props[4]FreesePosition = True
Objectives[24]mission_Props[4]positionX = -129.269
Objectives[24]mission_Props[4]positionY = 3638.056
Objectives[24]mission_Props[4]positionZ = 44.66884
Objectives[24]mission_Props[4]rotationX = 0
Objectives[24]mission_Props[4]rotationY = 0
Objectives[24]mission_Props[4]rotationZ = 0
Objectives[24]mission_Props[5]Model = hei_prop_hei_securitypanel
Objectives[24]mission_Props[5]PlaceOnGround = False
Objectives[24]mission_Props[5]FreesePosition = True
Objectives[24]mission_Props[5]positionX = -170.0643
Objectives[24]mission_Props[5]positionY = 3668.747
Objectives[24]mission_Props[5]positionZ = 44.37468
Objectives[24]mission_Props[5]rotationX = -3.036386
Objectives[24]mission_Props[5]rotationY = -2.99784
Objectives[24]mission_Props[5]rotationZ = -0.07947212
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = 149.8809
Objectives[25]positionY = 2897.602
Objectives[25]positionZ = 47.17819
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = True
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = False
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Mission_Settings_Objective
Objectives[26]positionX = -2229.216
Objectives[26]positionY = 267.6538
Objectives[26]positionZ = 173.6017
Objectives[26]MissionSettings_TimesOfDay = Current
Objectives[26]MissionSettings_Weather = Current
Objectives[26]MissionSettings_WantedLevel = Current
Objectives[26]MissionSettings_SetWantedLevelNow = Current
Objectives[26]MissionSettings_StartNightvision = True
Objectives[26]MissionSettings_StopNightvision = False
Objectives[26]MissionSettings_StartSeethrough = False
Objectives[26]MissionSettings_StopSeethrough = False
Objectives[26]MissionSettings_StartMusic = False
Objectives[26]MissionSettings_StopMusic = False
Objectives[26]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Cutscenes_Objective
Objectives[27]Text = 
Objectives[27]positionX = 693.2538
Objectives[27]positionY = 3522.561
Objectives[27]positionZ = 33.21516
Objectives[27]Cutscenes_Time = 4
Objectives[27]Cutscenes_Trans_Time = 0
Objectives[27]Cutscenes_FOV = 30
Objectives[27]Cutscenes_Shake = FamilyDrugTrip
Objectives[27]Cutscenes_Amplitude = 10
Objectives[27]Cutscenes_FadeOut = False
Objectives[27]Cutscenes_FadeIn = False
Objectives[27]Cutscenes_End = False
Objectives[27]Cutscenes_Point_At_Position = False
Objectives[27]Cutscenes_Point_At_Player = True
Objectives[27]Cutscenes_Point_At_Actor = False
Objectives[27]Cutscenes_Point_At_Vehicle = False
Objectives[27]Cutscenes_Follow_Player = False
Objectives[27]Cutscenes_Follow_Actor = False
Objectives[27]Cutscenes_Follow_Vehicle = False
Objectives[27]Cutscenes_Follow_Distancee = 12
Objectives[27]Cutscenes_Follow_Hieght = 1
Objectives[27]Cutscenes_Follow_Angle = 15
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Random_Spawn_Objective
Objectives[28]positionX = -210.5976
Objectives[28]positionY = 3677.342
Objectives[28]positionZ = 50.70744
Objectives[28]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[28]Random_Actors_Vehicle_Model_Name = blista
Objectives[28]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[28]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[28]Random_Actors_Weapon_Model_Name = Pistol
Objectives[28]Random_Actors_Passenger = True
Objectives[28]Random_Actors_Fill_With_Occupants = True
Objectives[28]Random_Actors_Max_Count = 3
Objectives[28]Random_Actors_Max_ReSpawn = 3
Objectives[28]Random_Actors_Spawn_End = True
Objectives[28]Random_Actors_Spawn_Actors_Only = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Teleport_Objective
Objectives[29]Text = 
Objectives[29]positionX = -211.8627
Objectives[29]positionY = 3672.615
Objectives[29]positionZ = 50.75036
Objectives[29]ObjectiveRotation = -55
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Cutscenes_Objective
Objectives[30]Text = 
Objectives[30]positionX = -212.9617
Objectives[30]positionY = 3686.512
Objectives[30]positionZ = 50.74923
Objectives[30]Cutscenes_Time = 0
Objectives[30]Cutscenes_Trans_Time = 0
Objectives[30]Cutscenes_FOV = 30
Objectives[30]Cutscenes_Shake = Hand
Objectives[30]Cutscenes_Amplitude = 0
Objectives[30]Cutscenes_FadeOut = False
Objectives[30]Cutscenes_FadeIn = False
Objectives[30]Cutscenes_End = True
Objectives[30]Cutscenes_Point_At_Position = False
Objectives[30]Cutscenes_Point_At_Player = False
Objectives[30]Cutscenes_Point_At_Actor = False
Objectives[30]Cutscenes_Point_At_Vehicle = False
Objectives[30]Cutscenes_Follow_Player = False
Objectives[30]Cutscenes_Follow_Actor = False
Objectives[30]Cutscenes_Follow_Vehicle = False
Objectives[30]Cutscenes_Follow_Distancee = 10
Objectives[30]Cutscenes_Follow_Hieght = 1
Objectives[30]Cutscenes_Follow_Angle = 0
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Mission_Settings_Objective
Objectives[31]positionX = 304.3496
Objectives[31]positionY = 4511.956
Objectives[31]positionZ = 61.23057
Objectives[31]MissionSettings_TimesOfDay = Current
Objectives[31]MissionSettings_Weather = Current
Objectives[31]MissionSettings_WantedLevel = Current
Objectives[31]MissionSettings_SetWantedLevelNow = Current
Objectives[31]MissionSettings_StartNightvision = False
Objectives[31]MissionSettings_StopNightvision = False
Objectives[31]MissionSettings_StartSeethrough = False
Objectives[31]MissionSettings_StopSeethrough = False
Objectives[31]MissionSettings_StartMusic = True
Objectives[31]MissionSettings_StopMusic = False
Objectives[31]MissionSettings_Music = MP_MC_CM22_TRIP_VEHICLE_CHASE_A
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Random_Spawn_Objective
Objectives[32]positionX = -210.8826
Objectives[32]positionY = 3682.67
Objectives[32]positionZ = 50.07987
Objectives[32]Random_Actors_Actor_Model_Name = player_zero
Objectives[32]Random_Actors_Vehicle_Model_Name = blade
Objectives[32]Random_Actors_Vehicle_Primary_Color = MetallicBeechwood
Objectives[32]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[32]Random_Actors_Weapon_Model_Name = Widowmaker
Objectives[32]Random_Actors_Passenger = True
Objectives[32]Random_Actors_Fill_With_Occupants = True
Objectives[32]Random_Actors_Max_Count = 10
Objectives[32]Random_Actors_Max_ReSpawn = 20
Objectives[32]Random_Actors_Spawn_End = False
Objectives[32]Random_Actors_Spawn_Actors_Only = True
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = -189.8177
Objectives[33]positionY = 3651.185
Objectives[33]positionZ = 50.73377
Objectives[33]Random_Actors_Actor_Model_Name = ig_dax
Objectives[33]Random_Actors_Vehicle_Model_Name = volatus
Objectives[33]Random_Actors_Vehicle_Primary_Color = Salmonpink
Objectives[33]Random_Actors_Vehicle_Secondary_Color = Salmonpink
Objectives[33]Random_Actors_Weapon_Model_Name = FlareGun
Objectives[33]Random_Actors_Passenger = True
Objectives[33]Random_Actors_Fill_With_Occupants = True
Objectives[33]Random_Actors_Max_Count = 10
Objectives[33]Random_Actors_Max_ReSpawn = 20
Objectives[33]Random_Actors_Spawn_End = False
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]FailedText = 
Objectives[34]Type = Timed_Section
Objectives[34]positionX = -203.3306
Objectives[34]positionY = 3669
Objectives[34]positionZ = 50.71227
Objectives[34]Timed_Section_Start_Timed_Section = True
Objectives[34]Timed_Section_Add_Time = False
Objectives[34]Timed_Section_Show_Time = True
Objectives[34]Timed_Section_Subtract_Time = False
Objectives[34]Timed_Section_End_Timed_Section = False
Objectives[34]Timed_Section_Min = 1
Objectives[34]Timed_Section_Sec = 20
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = ~r~~bold~~italic~DefEat yOUR ENemy bEfoRE The tIMe ruNs oUT oR FAcE thY pUniSHMEnt
Objectives[35]Type = Timeout_Objective
Objectives[35]positionX = -207.3851
Objectives[35]positionY = 3673.538
Objectives[35]positionZ = 50.71046
Objectives[35]Timeout_Min = 1
Objectives[35]Timeout_Sec = 19
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]FailedText = 
Objectives[36]Type = Timed_Section
Objectives[36]positionX = -44.15929
Objectives[36]positionY = 38.63006
Objectives[36]positionZ = 71.22716
Objectives[36]Timed_Section_Start_Timed_Section = False
Objectives[36]Timed_Section_Add_Time = False
Objectives[36]Timed_Section_Show_Time = True
Objectives[36]Timed_Section_Subtract_Time = False
Objectives[36]Timed_Section_End_Timed_Section = True
Objectives[36]Timed_Section_Min = 0
Objectives[36]Timed_Section_Sec = 0
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Mission_Settings_Objective
Objectives[37]positionX = -214.6281
Objectives[37]positionY = 3711.842
Objectives[37]positionZ = 49.45965
Objectives[37]MissionSettings_TimesOfDay = Current
Objectives[37]MissionSettings_Weather = Current
Objectives[37]MissionSettings_WantedLevel = Current
Objectives[37]MissionSettings_SetWantedLevelNow = Current
Objectives[37]MissionSettings_StartNightvision = True
Objectives[37]MissionSettings_StopNightvision = False
Objectives[37]MissionSettings_StartSeethrough = False
Objectives[37]MissionSettings_StopSeethrough = False
Objectives[37]MissionSettings_StartMusic = False
Objectives[37]MissionSettings_StopMusic = False
Objectives[37]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = ~g~~bold~~italic~YOU RAN OUT OF TIME. YOU CAN'T ESCAPE THIS NOWWW
Objectives[38]positionX = -201.1158
Objectives[38]positionY = 3667.281
Objectives[38]positionZ = 50.60792
Objectives[38]Cutscenes_Time = 4
Objectives[38]Cutscenes_Trans_Time = 0
Objectives[38]Cutscenes_FOV = 30
Objectives[38]Cutscenes_Shake = SkyDiving
Objectives[38]Cutscenes_Amplitude = 10
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = False
Objectives[38]Cutscenes_Point_At_Position = False
Objectives[38]Cutscenes_Point_At_Player = True
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = False
Objectives[38]Cutscenes_Follow_Distancee = 10
Objectives[38]Cutscenes_Follow_Hieght = 1
Objectives[38]Cutscenes_Follow_Angle = 0
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Mission_Settings_Objective
Objectives[39]positionX = -204.5877
Objectives[39]positionY = 3676.009
Objectives[39]positionZ = 49.5412
Objectives[39]MissionSettings_TimesOfDay = Current
Objectives[39]MissionSettings_Weather = Current
Objectives[39]MissionSettings_WantedLevel = Current
Objectives[39]MissionSettings_SetWantedLevelNow = Current
Objectives[39]MissionSettings_StartNightvision = False
Objectives[39]MissionSettings_StopNightvision = False
Objectives[39]MissionSettings_StartSeethrough = False
Objectives[39]MissionSettings_StopSeethrough = False
Objectives[39]MissionSettings_StartMusic = True
Objectives[39]MissionSettings_StopMusic = False
Objectives[39]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Teleport_Objective
Objectives[40]Text = 
Objectives[40]positionX = -2302.05
Objectives[40]positionY = 217.5509
Objectives[40]positionZ = 166.6017
Objectives[40]ObjectiveRotation = -155
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Cutscenes_Objective
Objectives[41]Text = 
Objectives[41]positionX = -2309.312
Objectives[41]positionY = 207.68
Objectives[41]positionZ = 166.6017
Objectives[41]Cutscenes_Time = 0
Objectives[41]Cutscenes_Trans_Time = 0
Objectives[41]Cutscenes_FOV = 30
Objectives[41]Cutscenes_Shake = Hand
Objectives[41]Cutscenes_Amplitude = 0
Objectives[41]Cutscenes_FadeOut = False
Objectives[41]Cutscenes_FadeIn = False
Objectives[41]Cutscenes_End = True
Objectives[41]Cutscenes_Point_At_Position = False
Objectives[41]Cutscenes_Point_At_Player = False
Objectives[41]Cutscenes_Point_At_Actor = False
Objectives[41]Cutscenes_Point_At_Vehicle = False
Objectives[41]Cutscenes_Follow_Player = False
Objectives[41]Cutscenes_Follow_Actor = False
Objectives[41]Cutscenes_Follow_Vehicle = False
Objectives[41]Cutscenes_Follow_Distancee = 10
Objectives[41]Cutscenes_Follow_Hieght = 1
Objectives[41]Cutscenes_Follow_Angle = 0
Objectives[41]mission_ActorsCount = 1
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 0
Objectives[41]mission_Actors[0]positionX = -596.7726
Objectives[41]mission_Actors[0]positionY = 175.7075
Objectives[41]mission_Actors[0]positionZ = 65.31694
Objectives[41]mission_Actors[0]Heading = 156.8402
Objectives[41]mission_Actors[0]String_Name = player_zero
Objectives[41]mission_Actors[0]Relationship_Group = Friend
Objectives[41]mission_Actors[0]AddBlip = False
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = True
Objectives[41]mission_Actors[0]SetHealth = 100
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 30
Objectives[41]mission_Actors[0]Hearing_Range = 30
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = Unarmed
Objectives[41]mission_Actors[0]Variation = Custom
Objectives[41]mission_Actors[0]Task = 3
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[41]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[41]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[41]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[41]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[41]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[41]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[41]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[41]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Mission_Settings_Objective
Objectives[42]positionX = -2301.396
Objectives[42]positionY = 211.4655
Objectives[42]positionZ = 166.6017
Objectives[42]MissionSettings_TimesOfDay = Current
Objectives[42]MissionSettings_Weather = Current
Objectives[42]MissionSettings_WantedLevel = Current
Objectives[42]MissionSettings_SetWantedLevelNow = Current
Objectives[42]MissionSettings_StartNightvision = False
Objectives[42]MissionSettings_StopNightvision = False
Objectives[42]MissionSettings_StartSeethrough = False
Objectives[42]MissionSettings_StopSeethrough = False
Objectives[42]MissionSettings_StartMusic = True
Objectives[42]MissionSettings_StopMusic = False
Objectives[42]MissionSettings_Music = RC18A_START
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Mission_Settings_Objective
Objectives[43]positionX = -2307.455
Objectives[43]positionY = 204.0777
Objectives[43]positionZ = 166.6017
Objectives[43]MissionSettings_TimesOfDay = 15
Objectives[43]MissionSettings_Weather = 15
Objectives[43]MissionSettings_WantedLevel = 0
Objectives[43]MissionSettings_SetWantedLevelNow = 0
Objectives[43]MissionSettings_StartNightvision = False
Objectives[43]MissionSettings_StopNightvision = False
Objectives[43]MissionSettings_StartSeethrough = False
Objectives[43]MissionSettings_StopSeethrough = False
Objectives[43]MissionSettings_StartMusic = True
Objectives[43]MissionSettings_StopMusic = False
Objectives[43]MissionSettings_Music = RC18A_INCREASE
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Random_Spawn_Objective
Objectives[44]positionX = -2306.255
Objectives[44]positionY = 209.4952
Objectives[44]positionZ = 166.6017
Objectives[44]Random_Actors_Actor_Model_Name = player_zero
Objectives[44]Random_Actors_Vehicle_Model_Name = blista
Objectives[44]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[44]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[44]Random_Actors_Weapon_Model_Name = UnholyHellbringer
Objectives[44]Random_Actors_Passenger = True
Objectives[44]Random_Actors_Fill_With_Occupants = True
Objectives[44]Random_Actors_Max_Count = 10
Objectives[44]Random_Actors_Max_ReSpawn = 20
Objectives[44]Random_Actors_Spawn_End = False
Objectives[44]Random_Actors_Spawn_Actors_Only = True
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = ~g~~bold~~italic~IT'S JUST A MAZE
Objectives[45]Type = Timeout_Objective
Objectives[45]positionX = -2294.602
Objectives[45]positionY = 218.237
Objectives[45]positionZ = 166.6017
Objectives[45]Timeout_Min = 0
Objectives[45]Timeout_Sec = 37
Objectives[45]mission_ActorsCount = 28
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = -2299.954
Objectives[45]mission_Actors[0]positionY = 212.4783
Objectives[45]mission_Actors[0]positionZ = 167.1021
Objectives[45]mission_Actors[0]Heading = 6.840208
Objectives[45]mission_Actors[0]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[0]Relationship_Group = Enemy1
Objectives[45]mission_Actors[0]AddBlip = False
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = False
Objectives[45]mission_Actors[0]SetHealth = 100
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 30
Objectives[45]mission_Actors[0]Hearing_Range = 30
Objectives[45]mission_Actors[0]CombatMovement = Offensive
Objectives[45]mission_Actors[0]weapon = 2793925639
Objectives[45]mission_Actors[0]Variation = Random
Objectives[45]mission_Actors[0]Task = 0
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = NONE
Objectives[45]mission_Actors[1]Survive_Number = 0
Objectives[45]mission_Actors[1]Failed_Text = 
Objectives[45]mission_Actors[1]Remove_After = 0
Objectives[45]mission_Actors[1]positionX = -2303.798
Objectives[45]mission_Actors[1]positionY = 214.8606
Objectives[45]mission_Actors[1]positionZ = 167.1021
Objectives[45]mission_Actors[1]Heading = 326.8402
Objectives[45]mission_Actors[1]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[1]Relationship_Group = Enemy1
Objectives[45]mission_Actors[1]AddBlip = False
Objectives[45]mission_Actors[1]ShowCone = False
Objectives[45]mission_Actors[1]Invincible = False
Objectives[45]mission_Actors[1]SetHealth = 100
Objectives[45]mission_Actors[1]DieFromHeadShot = True
Objectives[45]mission_Actors[1]CanExitVehicle = True
Objectives[45]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[1]AlwaysFight = True
Objectives[45]mission_Actors[1]Seeing_Range = 30
Objectives[45]mission_Actors[1]Hearing_Range = 30
Objectives[45]mission_Actors[1]CombatMovement = Offensive
Objectives[45]mission_Actors[1]weapon = 2793925639
Objectives[45]mission_Actors[1]Variation = Random
Objectives[45]mission_Actors[1]Task = 0
Objectives[45]mission_Actors[1]Task_Guard_Range = 5
Objectives[45]mission_Actors[1]Task_Stay_In_Range = True
Objectives[45]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[1]Task_Scenario = NONE
Objectives[45]mission_Actors[2]Survive_Number = 0
Objectives[45]mission_Actors[2]Failed_Text = 
Objectives[45]mission_Actors[2]Remove_After = 0
Objectives[45]mission_Actors[2]positionX = -2303.772
Objectives[45]mission_Actors[2]positionY = 219.2701
Objectives[45]mission_Actors[2]positionZ = 167.1021
Objectives[45]mission_Actors[2]Heading = 266.8402
Objectives[45]mission_Actors[2]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[2]Relationship_Group = Enemy1
Objectives[45]mission_Actors[2]AddBlip = False
Objectives[45]mission_Actors[2]ShowCone = False
Objectives[45]mission_Actors[2]Invincible = False
Objectives[45]mission_Actors[2]SetHealth = 100
Objectives[45]mission_Actors[2]DieFromHeadShot = True
Objectives[45]mission_Actors[2]CanExitVehicle = True
Objectives[45]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[2]AlwaysFight = True
Objectives[45]mission_Actors[2]Seeing_Range = 30
Objectives[45]mission_Actors[2]Hearing_Range = 30
Objectives[45]mission_Actors[2]CombatMovement = Offensive
Objectives[45]mission_Actors[2]weapon = 2793925639
Objectives[45]mission_Actors[2]Variation = Random
Objectives[45]mission_Actors[2]Task = 0
Objectives[45]mission_Actors[2]Task_Guard_Range = 5
Objectives[45]mission_Actors[2]Task_Stay_In_Range = True
Objectives[45]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[2]Task_Scenario = NONE
Objectives[45]mission_Actors[3]Survive_Number = 0
Objectives[45]mission_Actors[3]Failed_Text = 
Objectives[45]mission_Actors[3]Remove_After = 0
Objectives[45]mission_Actors[3]positionX = -2298.848
Objectives[45]mission_Actors[3]positionY = 222.5024
Objectives[45]mission_Actors[3]positionZ = 167.1021
Objectives[45]mission_Actors[3]Heading = 91.84021
Objectives[45]mission_Actors[3]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[3]Relationship_Group = Enemy1
Objectives[45]mission_Actors[3]AddBlip = False
Objectives[45]mission_Actors[3]ShowCone = False
Objectives[45]mission_Actors[3]Invincible = False
Objectives[45]mission_Actors[3]SetHealth = 100
Objectives[45]mission_Actors[3]DieFromHeadShot = True
Objectives[45]mission_Actors[3]CanExitVehicle = True
Objectives[45]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[3]AlwaysFight = True
Objectives[45]mission_Actors[3]Seeing_Range = 30
Objectives[45]mission_Actors[3]Hearing_Range = 30
Objectives[45]mission_Actors[3]CombatMovement = Offensive
Objectives[45]mission_Actors[3]weapon = 2793925639
Objectives[45]mission_Actors[3]Variation = Random
Objectives[45]mission_Actors[3]Task = 0
Objectives[45]mission_Actors[3]Task_Guard_Range = 5
Objectives[45]mission_Actors[3]Task_Stay_In_Range = True
Objectives[45]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[3]Task_Scenario = NONE
Objectives[45]mission_Actors[4]Survive_Number = 0
Objectives[45]mission_Actors[4]Failed_Text = 
Objectives[45]mission_Actors[4]Remove_After = 0
Objectives[45]mission_Actors[4]positionX = -2296.462
Objectives[45]mission_Actors[4]positionY = 214.8247
Objectives[45]mission_Actors[4]positionZ = 167.1021
Objectives[45]mission_Actors[4]Heading = 90.60173
Objectives[45]mission_Actors[4]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[4]Relationship_Group = Enemy1
Objectives[45]mission_Actors[4]AddBlip = False
Objectives[45]mission_Actors[4]ShowCone = False
Objectives[45]mission_Actors[4]Invincible = False
Objectives[45]mission_Actors[4]SetHealth = 100
Objectives[45]mission_Actors[4]DieFromHeadShot = True
Objectives[45]mission_Actors[4]CanExitVehicle = True
Objectives[45]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[4]AlwaysFight = True
Objectives[45]mission_Actors[4]Seeing_Range = 30
Objectives[45]mission_Actors[4]Hearing_Range = 30
Objectives[45]mission_Actors[4]CombatMovement = Offensive
Objectives[45]mission_Actors[4]weapon = 2793925639
Objectives[45]mission_Actors[4]Variation = Random
Objectives[45]mission_Actors[4]Task = 0
Objectives[45]mission_Actors[4]Task_Guard_Range = 5
Objectives[45]mission_Actors[4]Task_Stay_In_Range = True
Objectives[45]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[4]Task_Scenario = NONE
Objectives[45]mission_Actors[5]Survive_Number = 0
Objectives[45]mission_Actors[5]Failed_Text = 
Objectives[45]mission_Actors[5]Remove_After = 0
Objectives[45]mission_Actors[5]positionX = -2289.852
Objectives[45]mission_Actors[5]positionY = 211.277
Objectives[45]mission_Actors[5]positionZ = 167.1021
Objectives[45]mission_Actors[5]Heading = 91.20257
Objectives[45]mission_Actors[5]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[5]Relationship_Group = Enemy1
Objectives[45]mission_Actors[5]AddBlip = False
Objectives[45]mission_Actors[5]ShowCone = False
Objectives[45]mission_Actors[5]Invincible = False
Objectives[45]mission_Actors[5]SetHealth = 100
Objectives[45]mission_Actors[5]DieFromHeadShot = True
Objectives[45]mission_Actors[5]CanExitVehicle = True
Objectives[45]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[5]AlwaysFight = True
Objectives[45]mission_Actors[5]Seeing_Range = 30
Objectives[45]mission_Actors[5]Hearing_Range = 30
Objectives[45]mission_Actors[5]CombatMovement = Offensive
Objectives[45]mission_Actors[5]weapon = 2793925639
Objectives[45]mission_Actors[5]Variation = Random
Objectives[45]mission_Actors[5]Task = 0
Objectives[45]mission_Actors[5]Task_Guard_Range = 5
Objectives[45]mission_Actors[5]Task_Stay_In_Range = True
Objectives[45]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[5]Task_Scenario = NONE
Objectives[45]mission_Actors[6]Survive_Number = 0
Objectives[45]mission_Actors[6]Failed_Text = 
Objectives[45]mission_Actors[6]Remove_After = 0
Objectives[45]mission_Actors[6]positionX = -2292.49
Objectives[45]mission_Actors[6]positionY = 201.8217
Objectives[45]mission_Actors[6]positionZ = 167.1021
Objectives[45]mission_Actors[6]Heading = 91.82739
Objectives[45]mission_Actors[6]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[6]Relationship_Group = Enemy1
Objectives[45]mission_Actors[6]AddBlip = False
Objectives[45]mission_Actors[6]ShowCone = False
Objectives[45]mission_Actors[6]Invincible = False
Objectives[45]mission_Actors[6]SetHealth = 100
Objectives[45]mission_Actors[6]DieFromHeadShot = True
Objectives[45]mission_Actors[6]CanExitVehicle = True
Objectives[45]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[6]AlwaysFight = True
Objectives[45]mission_Actors[6]Seeing_Range = 30
Objectives[45]mission_Actors[6]Hearing_Range = 30
Objectives[45]mission_Actors[6]CombatMovement = Offensive
Objectives[45]mission_Actors[6]weapon = 2793925639
Objectives[45]mission_Actors[6]Variation = Random
Objectives[45]mission_Actors[6]Task = 0
Objectives[45]mission_Actors[6]Task_Guard_Range = 5
Objectives[45]mission_Actors[6]Task_Stay_In_Range = True
Objectives[45]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[6]Task_Scenario = NONE
Objectives[45]mission_Actors[7]Survive_Number = 0
Objectives[45]mission_Actors[7]Failed_Text = 
Objectives[45]mission_Actors[7]Remove_After = 0
Objectives[45]mission_Actors[7]positionX = -2296.425
Objectives[45]mission_Actors[7]positionY = 199.3579
Objectives[45]mission_Actors[7]positionZ = 167.1021
Objectives[45]mission_Actors[7]Heading = 91.74684
Objectives[45]mission_Actors[7]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[7]Relationship_Group = Enemy1
Objectives[45]mission_Actors[7]AddBlip = False
Objectives[45]mission_Actors[7]ShowCone = False
Objectives[45]mission_Actors[7]Invincible = False
Objectives[45]mission_Actors[7]SetHealth = 100
Objectives[45]mission_Actors[7]DieFromHeadShot = True
Objectives[45]mission_Actors[7]CanExitVehicle = True
Objectives[45]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[7]AlwaysFight = True
Objectives[45]mission_Actors[7]Seeing_Range = 30
Objectives[45]mission_Actors[7]Hearing_Range = 30
Objectives[45]mission_Actors[7]CombatMovement = Offensive
Objectives[45]mission_Actors[7]weapon = 2793925639
Objectives[45]mission_Actors[7]Variation = Random
Objectives[45]mission_Actors[7]Task = 0
Objectives[45]mission_Actors[7]Task_Guard_Range = 5
Objectives[45]mission_Actors[7]Task_Stay_In_Range = True
Objectives[45]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[7]Task_Scenario = NONE
Objectives[45]mission_Actors[8]Survive_Number = 0
Objectives[45]mission_Actors[8]Failed_Text = 
Objectives[45]mission_Actors[8]Remove_After = 0
Objectives[45]mission_Actors[8]positionX = -2297.142
Objectives[45]mission_Actors[8]positionY = 187.5393
Objectives[45]mission_Actors[8]positionZ = 167.1021
Objectives[45]mission_Actors[8]Heading = 91.84021
Objectives[45]mission_Actors[8]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[8]Relationship_Group = Enemy1
Objectives[45]mission_Actors[8]AddBlip = False
Objectives[45]mission_Actors[8]ShowCone = False
Objectives[45]mission_Actors[8]Invincible = False
Objectives[45]mission_Actors[8]SetHealth = 100
Objectives[45]mission_Actors[8]DieFromHeadShot = True
Objectives[45]mission_Actors[8]CanExitVehicle = True
Objectives[45]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[8]AlwaysFight = True
Objectives[45]mission_Actors[8]Seeing_Range = 30
Objectives[45]mission_Actors[8]Hearing_Range = 30
Objectives[45]mission_Actors[8]CombatMovement = Offensive
Objectives[45]mission_Actors[8]weapon = 2793925639
Objectives[45]mission_Actors[8]Variation = Random
Objectives[45]mission_Actors[8]Task = 0
Objectives[45]mission_Actors[8]Task_Guard_Range = 5
Objectives[45]mission_Actors[8]Task_Stay_In_Range = True
Objectives[45]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[8]Task_Scenario = NONE
Objectives[45]mission_Actors[9]Survive_Number = 0
Objectives[45]mission_Actors[9]Failed_Text = 
Objectives[45]mission_Actors[9]Remove_After = 0
Objectives[45]mission_Actors[9]positionX = -2302.311
Objectives[45]mission_Actors[9]positionY = 192.4819
Objectives[45]mission_Actors[9]positionZ = 167.1021
Objectives[45]mission_Actors[9]Heading = 91.84021
Objectives[45]mission_Actors[9]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[9]Relationship_Group = Enemy1
Objectives[45]mission_Actors[9]AddBlip = False
Objectives[45]mission_Actors[9]ShowCone = False
Objectives[45]mission_Actors[9]Invincible = False
Objectives[45]mission_Actors[9]SetHealth = 100
Objectives[45]mission_Actors[9]DieFromHeadShot = True
Objectives[45]mission_Actors[9]CanExitVehicle = True
Objectives[45]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[9]AlwaysFight = True
Objectives[45]mission_Actors[9]Seeing_Range = 30
Objectives[45]mission_Actors[9]Hearing_Range = 30
Objectives[45]mission_Actors[9]CombatMovement = Offensive
Objectives[45]mission_Actors[9]weapon = 2793925639
Objectives[45]mission_Actors[9]Variation = Random
Objectives[45]mission_Actors[9]Task = 0
Objectives[45]mission_Actors[9]Task_Guard_Range = 5
Objectives[45]mission_Actors[9]Task_Stay_In_Range = True
Objectives[45]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[9]Task_Scenario = NONE
Objectives[45]mission_Actors[10]Survive_Number = 0
Objectives[45]mission_Actors[10]Failed_Text = 
Objectives[45]mission_Actors[10]Remove_After = 0
Objectives[45]mission_Actors[10]positionX = -2305.803
Objectives[45]mission_Actors[10]positionY = 197.8837
Objectives[45]mission_Actors[10]positionZ = 167.1021
Objectives[45]mission_Actors[10]Heading = 91.74883
Objectives[45]mission_Actors[10]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[10]Relationship_Group = Enemy1
Objectives[45]mission_Actors[10]AddBlip = False
Objectives[45]mission_Actors[10]ShowCone = False
Objectives[45]mission_Actors[10]Invincible = False
Objectives[45]mission_Actors[10]SetHealth = 100
Objectives[45]mission_Actors[10]DieFromHeadShot = True
Objectives[45]mission_Actors[10]CanExitVehicle = True
Objectives[45]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[10]AlwaysFight = True
Objectives[45]mission_Actors[10]Seeing_Range = 30
Objectives[45]mission_Actors[10]Hearing_Range = 30
Objectives[45]mission_Actors[10]CombatMovement = Offensive
Objectives[45]mission_Actors[10]weapon = 2793925639
Objectives[45]mission_Actors[10]Variation = Random
Objectives[45]mission_Actors[10]Task = 0
Objectives[45]mission_Actors[10]Task_Guard_Range = 5
Objectives[45]mission_Actors[10]Task_Stay_In_Range = True
Objectives[45]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[10]Task_Scenario = NONE
Objectives[45]mission_Actors[11]Survive_Number = 0
Objectives[45]mission_Actors[11]Failed_Text = 
Objectives[45]mission_Actors[11]Remove_After = 0
Objectives[45]mission_Actors[11]positionX = -2309.943
Objectives[45]mission_Actors[11]positionY = 199.6286
Objectives[45]mission_Actors[11]positionZ = 167.1021
Objectives[45]mission_Actors[11]Heading = 91.834
Objectives[45]mission_Actors[11]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[11]Relationship_Group = Enemy1
Objectives[45]mission_Actors[11]AddBlip = False
Objectives[45]mission_Actors[11]ShowCone = False
Objectives[45]mission_Actors[11]Invincible = False
Objectives[45]mission_Actors[11]SetHealth = 100
Objectives[45]mission_Actors[11]DieFromHeadShot = True
Objectives[45]mission_Actors[11]CanExitVehicle = True
Objectives[45]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[11]AlwaysFight = True
Objectives[45]mission_Actors[11]Seeing_Range = 30
Objectives[45]mission_Actors[11]Hearing_Range = 30
Objectives[45]mission_Actors[11]CombatMovement = Offensive
Objectives[45]mission_Actors[11]weapon = 2793925639
Objectives[45]mission_Actors[11]Variation = Random
Objectives[45]mission_Actors[11]Task = 0
Objectives[45]mission_Actors[11]Task_Guard_Range = 5
Objectives[45]mission_Actors[11]Task_Stay_In_Range = True
Objectives[45]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[11]Task_Scenario = NONE
Objectives[45]mission_Actors[12]Survive_Number = 0
Objectives[45]mission_Actors[12]Failed_Text = 
Objectives[45]mission_Actors[12]Remove_After = 0
Objectives[45]mission_Actors[12]positionX = -2305.656
Objectives[45]mission_Actors[12]positionY = 207.84
Objectives[45]mission_Actors[12]positionZ = 167.1021
Objectives[45]mission_Actors[12]Heading = 91.84021
Objectives[45]mission_Actors[12]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[12]Relationship_Group = Enemy1
Objectives[45]mission_Actors[12]AddBlip = False
Objectives[45]mission_Actors[12]ShowCone = False
Objectives[45]mission_Actors[12]Invincible = False
Objectives[45]mission_Actors[12]SetHealth = 100
Objectives[45]mission_Actors[12]DieFromHeadShot = True
Objectives[45]mission_Actors[12]CanExitVehicle = True
Objectives[45]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[12]AlwaysFight = True
Objectives[45]mission_Actors[12]Seeing_Range = 30
Objectives[45]mission_Actors[12]Hearing_Range = 30
Objectives[45]mission_Actors[12]CombatMovement = Offensive
Objectives[45]mission_Actors[12]weapon = 2793925639
Objectives[45]mission_Actors[12]Variation = Random
Objectives[45]mission_Actors[12]Task = 0
Objectives[45]mission_Actors[12]Task_Guard_Range = 5
Objectives[45]mission_Actors[12]Task_Stay_In_Range = True
Objectives[45]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[12]Task_Scenario = NONE
Objectives[45]mission_Actors[13]Survive_Number = 0
Objectives[45]mission_Actors[13]Failed_Text = 
Objectives[45]mission_Actors[13]Remove_After = 0
Objectives[45]mission_Actors[13]positionX = -2308.373
Objectives[45]mission_Actors[13]positionY = 218.2883
Objectives[45]mission_Actors[13]positionZ = 167.1021
Objectives[45]mission_Actors[13]Heading = 91.76149
Objectives[45]mission_Actors[13]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[13]Relationship_Group = Enemy1
Objectives[45]mission_Actors[13]AddBlip = False
Objectives[45]mission_Actors[13]ShowCone = False
Objectives[45]mission_Actors[13]Invincible = False
Objectives[45]mission_Actors[13]SetHealth = 100
Objectives[45]mission_Actors[13]DieFromHeadShot = True
Objectives[45]mission_Actors[13]CanExitVehicle = True
Objectives[45]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[13]AlwaysFight = True
Objectives[45]mission_Actors[13]Seeing_Range = 30
Objectives[45]mission_Actors[13]Hearing_Range = 30
Objectives[45]mission_Actors[13]CombatMovement = Offensive
Objectives[45]mission_Actors[13]weapon = 2793925639
Objectives[45]mission_Actors[13]Variation = Random
Objectives[45]mission_Actors[13]Task = 0
Objectives[45]mission_Actors[13]Task_Guard_Range = 5
Objectives[45]mission_Actors[13]Task_Stay_In_Range = True
Objectives[45]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[13]Task_Scenario = NONE
Objectives[45]mission_Actors[14]Survive_Number = 0
Objectives[45]mission_Actors[14]Failed_Text = 
Objectives[45]mission_Actors[14]Remove_After = 0
Objectives[45]mission_Actors[14]positionX = -2309.731
Objectives[45]mission_Actors[14]positionY = 215.3369
Objectives[45]mission_Actors[14]positionZ = 170.7334
Objectives[45]mission_Actors[14]Heading = 91.34338
Objectives[45]mission_Actors[14]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[14]Relationship_Group = Enemy1
Objectives[45]mission_Actors[14]AddBlip = False
Objectives[45]mission_Actors[14]ShowCone = False
Objectives[45]mission_Actors[14]Invincible = False
Objectives[45]mission_Actors[14]SetHealth = 100
Objectives[45]mission_Actors[14]DieFromHeadShot = True
Objectives[45]mission_Actors[14]CanExitVehicle = True
Objectives[45]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[14]AlwaysFight = True
Objectives[45]mission_Actors[14]Seeing_Range = 30
Objectives[45]mission_Actors[14]Hearing_Range = 30
Objectives[45]mission_Actors[14]CombatMovement = Offensive
Objectives[45]mission_Actors[14]weapon = 2793925639
Objectives[45]mission_Actors[14]Variation = Random
Objectives[45]mission_Actors[14]Task = 0
Objectives[45]mission_Actors[14]Task_Guard_Range = 5
Objectives[45]mission_Actors[14]Task_Stay_In_Range = True
Objectives[45]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[14]Task_Scenario = NONE
Objectives[45]mission_Actors[15]Survive_Number = 0
Objectives[45]mission_Actors[15]Failed_Text = 
Objectives[45]mission_Actors[15]Remove_After = 0
Objectives[45]mission_Actors[15]positionX = -2312.607
Objectives[45]mission_Actors[15]positionY = 205.75
Objectives[45]mission_Actors[15]positionZ = 167.1021
Objectives[45]mission_Actors[15]Heading = 91.75102
Objectives[45]mission_Actors[15]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[15]Relationship_Group = Enemy1
Objectives[45]mission_Actors[15]AddBlip = False
Objectives[45]mission_Actors[15]ShowCone = False
Objectives[45]mission_Actors[15]Invincible = False
Objectives[45]mission_Actors[15]SetHealth = 100
Objectives[45]mission_Actors[15]DieFromHeadShot = True
Objectives[45]mission_Actors[15]CanExitVehicle = True
Objectives[45]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[15]AlwaysFight = True
Objectives[45]mission_Actors[15]Seeing_Range = 30
Objectives[45]mission_Actors[15]Hearing_Range = 30
Objectives[45]mission_Actors[15]CombatMovement = Offensive
Objectives[45]mission_Actors[15]weapon = 2793925639
Objectives[45]mission_Actors[15]Variation = Random
Objectives[45]mission_Actors[15]Task = 0
Objectives[45]mission_Actors[15]Task_Guard_Range = 5
Objectives[45]mission_Actors[15]Task_Stay_In_Range = True
Objectives[45]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[15]Task_Scenario = NONE
Objectives[45]mission_Actors[16]Survive_Number = 0
Objectives[45]mission_Actors[16]Failed_Text = 
Objectives[45]mission_Actors[16]Remove_After = 0
Objectives[45]mission_Actors[16]positionX = -2317.204
Objectives[45]mission_Actors[16]positionY = 213.8454
Objectives[45]mission_Actors[16]positionZ = 167.1021
Objectives[45]mission_Actors[16]Heading = 91.84021
Objectives[45]mission_Actors[16]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[16]Relationship_Group = Enemy1
Objectives[45]mission_Actors[16]AddBlip = False
Objectives[45]mission_Actors[16]ShowCone = False
Objectives[45]mission_Actors[16]Invincible = False
Objectives[45]mission_Actors[16]SetHealth = 100
Objectives[45]mission_Actors[16]DieFromHeadShot = True
Objectives[45]mission_Actors[16]CanExitVehicle = True
Objectives[45]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[16]AlwaysFight = True
Objectives[45]mission_Actors[16]Seeing_Range = 30
Objectives[45]mission_Actors[16]Hearing_Range = 30
Objectives[45]mission_Actors[16]CombatMovement = Offensive
Objectives[45]mission_Actors[16]weapon = 2793925639
Objectives[45]mission_Actors[16]Variation = Random
Objectives[45]mission_Actors[16]Task = 0
Objectives[45]mission_Actors[16]Task_Guard_Range = 5
Objectives[45]mission_Actors[16]Task_Stay_In_Range = True
Objectives[45]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[16]Task_Scenario = NONE
Objectives[45]mission_Actors[17]Survive_Number = 0
Objectives[45]mission_Actors[17]Failed_Text = 
Objectives[45]mission_Actors[17]Remove_After = 0
Objectives[45]mission_Actors[17]positionX = -2301.326
Objectives[45]mission_Actors[17]positionY = 183.4758
Objectives[45]mission_Actors[17]positionZ = 167.1021
Objectives[45]mission_Actors[17]Heading = 91.84021
Objectives[45]mission_Actors[17]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[17]Relationship_Group = Enemy1
Objectives[45]mission_Actors[17]AddBlip = False
Objectives[45]mission_Actors[17]ShowCone = False
Objectives[45]mission_Actors[17]Invincible = False
Objectives[45]mission_Actors[17]SetHealth = 100
Objectives[45]mission_Actors[17]DieFromHeadShot = True
Objectives[45]mission_Actors[17]CanExitVehicle = True
Objectives[45]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[17]AlwaysFight = True
Objectives[45]mission_Actors[17]Seeing_Range = 30
Objectives[45]mission_Actors[17]Hearing_Range = 30
Objectives[45]mission_Actors[17]CombatMovement = Offensive
Objectives[45]mission_Actors[17]weapon = 2793925639
Objectives[45]mission_Actors[17]Variation = Random
Objectives[45]mission_Actors[17]Task = 0
Objectives[45]mission_Actors[17]Task_Guard_Range = 5
Objectives[45]mission_Actors[17]Task_Stay_In_Range = True
Objectives[45]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[17]Task_Scenario = NONE
Objectives[45]mission_Actors[18]Survive_Number = 0
Objectives[45]mission_Actors[18]Failed_Text = 
Objectives[45]mission_Actors[18]Remove_After = 0
Objectives[45]mission_Actors[18]positionX = -2299.103
Objectives[45]mission_Actors[18]positionY = 184.2491
Objectives[45]mission_Actors[18]positionZ = 170.7583
Objectives[45]mission_Actors[18]Heading = 91.84021
Objectives[45]mission_Actors[18]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[18]Relationship_Group = Enemy1
Objectives[45]mission_Actors[18]AddBlip = False
Objectives[45]mission_Actors[18]ShowCone = False
Objectives[45]mission_Actors[18]Invincible = False
Objectives[45]mission_Actors[18]SetHealth = 100
Objectives[45]mission_Actors[18]DieFromHeadShot = True
Objectives[45]mission_Actors[18]CanExitVehicle = True
Objectives[45]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[18]AlwaysFight = True
Objectives[45]mission_Actors[18]Seeing_Range = 30
Objectives[45]mission_Actors[18]Hearing_Range = 30
Objectives[45]mission_Actors[18]CombatMovement = Offensive
Objectives[45]mission_Actors[18]weapon = 2793925639
Objectives[45]mission_Actors[18]Variation = Random
Objectives[45]mission_Actors[18]Task = 0
Objectives[45]mission_Actors[18]Task_Guard_Range = 5
Objectives[45]mission_Actors[18]Task_Stay_In_Range = True
Objectives[45]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[18]Task_Scenario = NONE
Objectives[45]mission_Actors[19]Survive_Number = 0
Objectives[45]mission_Actors[19]Failed_Text = 
Objectives[45]mission_Actors[19]Remove_After = 0
Objectives[45]mission_Actors[19]positionX = -2296.405
Objectives[45]mission_Actors[19]positionY = 169.8948
Objectives[45]mission_Actors[19]positionZ = 167.114
Objectives[45]mission_Actors[19]Heading = 91.75928
Objectives[45]mission_Actors[19]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[19]Relationship_Group = Enemy1
Objectives[45]mission_Actors[19]AddBlip = False
Objectives[45]mission_Actors[19]ShowCone = False
Objectives[45]mission_Actors[19]Invincible = False
Objectives[45]mission_Actors[19]SetHealth = 100
Objectives[45]mission_Actors[19]DieFromHeadShot = True
Objectives[45]mission_Actors[19]CanExitVehicle = True
Objectives[45]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[19]AlwaysFight = True
Objectives[45]mission_Actors[19]Seeing_Range = 30
Objectives[45]mission_Actors[19]Hearing_Range = 30
Objectives[45]mission_Actors[19]CombatMovement = Offensive
Objectives[45]mission_Actors[19]weapon = 2793925639
Objectives[45]mission_Actors[19]Variation = Random
Objectives[45]mission_Actors[19]Task = 0
Objectives[45]mission_Actors[19]Task_Guard_Range = 5
Objectives[45]mission_Actors[19]Task_Stay_In_Range = True
Objectives[45]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[19]Task_Scenario = NONE
Objectives[45]mission_Actors[20]Survive_Number = 0
Objectives[45]mission_Actors[20]Failed_Text = 
Objectives[45]mission_Actors[20]Remove_After = 0
Objectives[45]mission_Actors[20]positionX = -2298.448
Objectives[45]mission_Actors[20]positionY = 175.6811
Objectives[45]mission_Actors[20]positionZ = 167.1021
Objectives[45]mission_Actors[20]Heading = 91.84021
Objectives[45]mission_Actors[20]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[20]Relationship_Group = Enemy1
Objectives[45]mission_Actors[20]AddBlip = False
Objectives[45]mission_Actors[20]ShowCone = False
Objectives[45]mission_Actors[20]Invincible = False
Objectives[45]mission_Actors[20]SetHealth = 100
Objectives[45]mission_Actors[20]DieFromHeadShot = True
Objectives[45]mission_Actors[20]CanExitVehicle = True
Objectives[45]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[20]AlwaysFight = True
Objectives[45]mission_Actors[20]Seeing_Range = 30
Objectives[45]mission_Actors[20]Hearing_Range = 30
Objectives[45]mission_Actors[20]CombatMovement = Offensive
Objectives[45]mission_Actors[20]weapon = 2793925639
Objectives[45]mission_Actors[20]Variation = Random
Objectives[45]mission_Actors[20]Task = 0
Objectives[45]mission_Actors[20]Task_Guard_Range = 5
Objectives[45]mission_Actors[20]Task_Stay_In_Range = True
Objectives[45]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[20]Task_Scenario = NONE
Objectives[45]mission_Actors[21]Survive_Number = 0
Objectives[45]mission_Actors[21]Failed_Text = 
Objectives[45]mission_Actors[21]Remove_After = 0
Objectives[45]mission_Actors[21]positionX = -2287.781
Objectives[45]mission_Actors[21]positionY = 176.4447
Objectives[45]mission_Actors[21]positionZ = 167.1021
Objectives[45]mission_Actors[21]Heading = 91.84021
Objectives[45]mission_Actors[21]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[21]Relationship_Group = Enemy1
Objectives[45]mission_Actors[21]AddBlip = False
Objectives[45]mission_Actors[21]ShowCone = False
Objectives[45]mission_Actors[21]Invincible = False
Objectives[45]mission_Actors[21]SetHealth = 100
Objectives[45]mission_Actors[21]DieFromHeadShot = True
Objectives[45]mission_Actors[21]CanExitVehicle = True
Objectives[45]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[21]AlwaysFight = True
Objectives[45]mission_Actors[21]Seeing_Range = 30
Objectives[45]mission_Actors[21]Hearing_Range = 30
Objectives[45]mission_Actors[21]CombatMovement = Offensive
Objectives[45]mission_Actors[21]weapon = 2793925639
Objectives[45]mission_Actors[21]Variation = Random
Objectives[45]mission_Actors[21]Task = 0
Objectives[45]mission_Actors[21]Task_Guard_Range = 5
Objectives[45]mission_Actors[21]Task_Stay_In_Range = True
Objectives[45]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[21]Task_Scenario = NONE
Objectives[45]mission_Actors[22]Survive_Number = 0
Objectives[45]mission_Actors[22]Failed_Text = 
Objectives[45]mission_Actors[22]Remove_After = 0
Objectives[45]mission_Actors[22]positionX = -2278.356
Objectives[45]mission_Actors[22]positionY = 177.2277
Objectives[45]mission_Actors[22]positionZ = 167.1021
Objectives[45]mission_Actors[22]Heading = 91.7627
Objectives[45]mission_Actors[22]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[22]Relationship_Group = Enemy1
Objectives[45]mission_Actors[22]AddBlip = False
Objectives[45]mission_Actors[22]ShowCone = False
Objectives[45]mission_Actors[22]Invincible = False
Objectives[45]mission_Actors[22]SetHealth = 100
Objectives[45]mission_Actors[22]DieFromHeadShot = True
Objectives[45]mission_Actors[22]CanExitVehicle = True
Objectives[45]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[22]AlwaysFight = True
Objectives[45]mission_Actors[22]Seeing_Range = 30
Objectives[45]mission_Actors[22]Hearing_Range = 30
Objectives[45]mission_Actors[22]CombatMovement = Offensive
Objectives[45]mission_Actors[22]weapon = 2793925639
Objectives[45]mission_Actors[22]Variation = Random
Objectives[45]mission_Actors[22]Task = 0
Objectives[45]mission_Actors[22]Task_Guard_Range = 5
Objectives[45]mission_Actors[22]Task_Stay_In_Range = True
Objectives[45]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[22]Task_Scenario = NONE
Objectives[45]mission_Actors[23]Survive_Number = 0
Objectives[45]mission_Actors[23]Failed_Text = 
Objectives[45]mission_Actors[23]Remove_After = 0
Objectives[45]mission_Actors[23]positionX = -2282.62
Objectives[45]mission_Actors[23]positionY = 187.8598
Objectives[45]mission_Actors[23]positionZ = 170.7577
Objectives[45]mission_Actors[23]Heading = 91.84019
Objectives[45]mission_Actors[23]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[23]Relationship_Group = Enemy1
Objectives[45]mission_Actors[23]AddBlip = False
Objectives[45]mission_Actors[23]ShowCone = False
Objectives[45]mission_Actors[23]Invincible = False
Objectives[45]mission_Actors[23]SetHealth = 100
Objectives[45]mission_Actors[23]DieFromHeadShot = True
Objectives[45]mission_Actors[23]CanExitVehicle = True
Objectives[45]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[23]AlwaysFight = True
Objectives[45]mission_Actors[23]Seeing_Range = 30
Objectives[45]mission_Actors[23]Hearing_Range = 30
Objectives[45]mission_Actors[23]CombatMovement = Offensive
Objectives[45]mission_Actors[23]weapon = 2793925639
Objectives[45]mission_Actors[23]Variation = Random
Objectives[45]mission_Actors[23]Task = 0
Objectives[45]mission_Actors[23]Task_Guard_Range = 5
Objectives[45]mission_Actors[23]Task_Stay_In_Range = True
Objectives[45]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[23]Task_Scenario = NONE
Objectives[45]mission_Actors[24]Survive_Number = 0
Objectives[45]mission_Actors[24]Failed_Text = 
Objectives[45]mission_Actors[24]Remove_After = 0
Objectives[45]mission_Actors[24]positionX = -2289.815
Objectives[45]mission_Actors[24]positionY = 183.9668
Objectives[45]mission_Actors[24]positionZ = 167.1021
Objectives[45]mission_Actors[24]Heading = 91.74477
Objectives[45]mission_Actors[24]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[24]Relationship_Group = Enemy1
Objectives[45]mission_Actors[24]AddBlip = False
Objectives[45]mission_Actors[24]ShowCone = False
Objectives[45]mission_Actors[24]Invincible = False
Objectives[45]mission_Actors[24]SetHealth = 100
Objectives[45]mission_Actors[24]DieFromHeadShot = True
Objectives[45]mission_Actors[24]CanExitVehicle = True
Objectives[45]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[24]AlwaysFight = True
Objectives[45]mission_Actors[24]Seeing_Range = 30
Objectives[45]mission_Actors[24]Hearing_Range = 30
Objectives[45]mission_Actors[24]CombatMovement = Offensive
Objectives[45]mission_Actors[24]weapon = 2793925639
Objectives[45]mission_Actors[24]Variation = Random
Objectives[45]mission_Actors[24]Task = 0
Objectives[45]mission_Actors[24]Task_Guard_Range = 5
Objectives[45]mission_Actors[24]Task_Stay_In_Range = True
Objectives[45]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[24]Task_Scenario = NONE
Objectives[45]mission_Actors[25]Survive_Number = 0
Objectives[45]mission_Actors[25]Failed_Text = 
Objectives[45]mission_Actors[25]Remove_After = 0
Objectives[45]mission_Actors[25]positionX = -2287.336
Objectives[45]mission_Actors[25]positionY = 169.4507
Objectives[45]mission_Actors[25]positionZ = 167.1021
Objectives[45]mission_Actors[25]Heading = 91.84021
Objectives[45]mission_Actors[25]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[25]Relationship_Group = Enemy1
Objectives[45]mission_Actors[25]AddBlip = False
Objectives[45]mission_Actors[25]ShowCone = False
Objectives[45]mission_Actors[25]Invincible = False
Objectives[45]mission_Actors[25]SetHealth = 100
Objectives[45]mission_Actors[25]DieFromHeadShot = True
Objectives[45]mission_Actors[25]CanExitVehicle = True
Objectives[45]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[25]AlwaysFight = True
Objectives[45]mission_Actors[25]Seeing_Range = 30
Objectives[45]mission_Actors[25]Hearing_Range = 30
Objectives[45]mission_Actors[25]CombatMovement = Offensive
Objectives[45]mission_Actors[25]weapon = 2793925639
Objectives[45]mission_Actors[25]Variation = Random
Objectives[45]mission_Actors[25]Task = 0
Objectives[45]mission_Actors[25]Task_Guard_Range = 5
Objectives[45]mission_Actors[25]Task_Stay_In_Range = True
Objectives[45]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[25]Task_Scenario = NONE
Objectives[45]mission_Actors[26]Survive_Number = 0
Objectives[45]mission_Actors[26]Failed_Text = 
Objectives[45]mission_Actors[26]Remove_After = 0
Objectives[45]mission_Actors[26]positionX = -2282.92
Objectives[45]mission_Actors[26]positionY = 172.1022
Objectives[45]mission_Actors[26]positionZ = 167.1021
Objectives[45]mission_Actors[26]Heading = 91.84021
Objectives[45]mission_Actors[26]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[26]Relationship_Group = Enemy1
Objectives[45]mission_Actors[26]AddBlip = False
Objectives[45]mission_Actors[26]ShowCone = False
Objectives[45]mission_Actors[26]Invincible = False
Objectives[45]mission_Actors[26]SetHealth = 100
Objectives[45]mission_Actors[26]DieFromHeadShot = True
Objectives[45]mission_Actors[26]CanExitVehicle = True
Objectives[45]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[26]AlwaysFight = True
Objectives[45]mission_Actors[26]Seeing_Range = 30
Objectives[45]mission_Actors[26]Hearing_Range = 30
Objectives[45]mission_Actors[26]CombatMovement = Offensive
Objectives[45]mission_Actors[26]weapon = 2793925639
Objectives[45]mission_Actors[26]Variation = Random
Objectives[45]mission_Actors[26]Task = 0
Objectives[45]mission_Actors[26]Task_Guard_Range = 5
Objectives[45]mission_Actors[26]Task_Stay_In_Range = True
Objectives[45]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[26]Task_Scenario = NONE
Objectives[45]mission_Actors[27]Survive_Number = 0
Objectives[45]mission_Actors[27]Failed_Text = 
Objectives[45]mission_Actors[27]Remove_After = 0
Objectives[45]mission_Actors[27]positionX = -2285.778
Objectives[45]mission_Actors[27]positionY = 186.9895
Objectives[45]mission_Actors[27]positionZ = 167.1021
Objectives[45]mission_Actors[27]Heading = 91.83995
Objectives[45]mission_Actors[27]String_Name = a_c_rabbit_02
Objectives[45]mission_Actors[27]Relationship_Group = Enemy1
Objectives[45]mission_Actors[27]AddBlip = False
Objectives[45]mission_Actors[27]ShowCone = False
Objectives[45]mission_Actors[27]Invincible = False
Objectives[45]mission_Actors[27]SetHealth = 100
Objectives[45]mission_Actors[27]DieFromHeadShot = True
Objectives[45]mission_Actors[27]CanExitVehicle = True
Objectives[45]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[27]AlwaysFight = True
Objectives[45]mission_Actors[27]Seeing_Range = 30
Objectives[45]mission_Actors[27]Hearing_Range = 30
Objectives[45]mission_Actors[27]CombatMovement = Offensive
Objectives[45]mission_Actors[27]weapon = 2793925639
Objectives[45]mission_Actors[27]Variation = Random
Objectives[45]mission_Actors[27]Task = 0
Objectives[45]mission_Actors[27]Task_Guard_Range = 5
Objectives[45]mission_Actors[27]Task_Stay_In_Range = True
Objectives[45]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[27]Task_Scenario = NONE
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Mission_Settings_Objective
Objectives[46]positionX = -2311.597
Objectives[46]positionY = 203.8021
Objectives[46]positionZ = 166.6017
Objectives[46]MissionSettings_TimesOfDay = Current
Objectives[46]MissionSettings_Weather = Current
Objectives[46]MissionSettings_WantedLevel = Current
Objectives[46]MissionSettings_SetWantedLevelNow = Current
Objectives[46]MissionSettings_StartNightvision = False
Objectives[46]MissionSettings_StopNightvision = True
Objectives[46]MissionSettings_StartSeethrough = True
Objectives[46]MissionSettings_StopSeethrough = False
Objectives[46]MissionSettings_StartMusic = False
Objectives[46]MissionSettings_StopMusic = False
Objectives[46]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = 
Objectives[47]Type = Timeout_Objective
Objectives[47]positionX = -2304.765
Objectives[47]positionY = 203.6037
Objectives[47]positionZ = 166.6017
Objectives[47]Timeout_Min = 0
Objectives[47]Timeout_Sec = 20
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Mission_Settings_Objective
Objectives[48]positionX = -2305.645
Objectives[48]positionY = 212.4578
Objectives[48]positionZ = 166.6017
Objectives[48]MissionSettings_TimesOfDay = Current
Objectives[48]MissionSettings_Weather = Current
Objectives[48]MissionSettings_WantedLevel = Current
Objectives[48]MissionSettings_SetWantedLevelNow = Current
Objectives[48]MissionSettings_StartNightvision = True
Objectives[48]MissionSettings_StopNightvision = False
Objectives[48]MissionSettings_StartSeethrough = False
Objectives[48]MissionSettings_StopSeethrough = True
Objectives[48]MissionSettings_StartMusic = False
Objectives[48]MissionSettings_StopMusic = False
Objectives[48]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Random_Spawn_Objective
Objectives[49]positionX = -545.147
Objectives[49]positionY = 116.0064
Objectives[49]positionZ = 62.04821
Objectives[49]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[49]Random_Actors_Vehicle_Model_Name = blista
Objectives[49]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[49]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[49]Random_Actors_Weapon_Model_Name = Pistol
Objectives[49]Random_Actors_Passenger = True
Objectives[49]Random_Actors_Fill_With_Occupants = True
Objectives[49]Random_Actors_Max_Count = 3
Objectives[49]Random_Actors_Max_ReSpawn = 3
Objectives[49]Random_Actors_Spawn_End = True
Objectives[49]Random_Actors_Spawn_Actors_Only = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = ~bold~~g~~italic~WAIT, WHO ARE YOU TWO?! HEY YOU JUST SHOT- AHH!!! LAMAAAAAAAAAAR!
Objectives[50]Type = Timeout_Objective
Objectives[50]positionX = -2298.343
Objectives[50]positionY = 211.7321
Objectives[50]positionZ = 166.6017
Objectives[50]Timeout_Min = 0
Objectives[50]Timeout_Sec = 5
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Random_Spawn_Objective
Objectives[51]positionX = -548.7543
Objectives[51]positionY = 167.5754
Objectives[51]positionZ = 65.82761
Objectives[51]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[51]Random_Actors_Vehicle_Model_Name = blista
Objectives[51]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[51]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[51]Random_Actors_Weapon_Model_Name = Pistol
Objectives[51]Random_Actors_Passenger = True
Objectives[51]Random_Actors_Fill_With_Occupants = True
Objectives[51]Random_Actors_Max_Count = 3
Objectives[51]Random_Actors_Max_ReSpawn = 3
Objectives[51]Random_Actors_Spawn_End = True
Objectives[51]Random_Actors_Spawn_Actors_Only = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Cutscenes_Objective
Objectives[52]Text = ~g~FRANKLIN: ~w~....up, gotta wake up! What is these drugs?! Get up, M!
Objectives[52]positionX = -2303.878
Objectives[52]positionY = 196.5948
Objectives[52]positionZ = 166.6017
Objectives[52]Cutscenes_Time = 4
Objectives[52]Cutscenes_Trans_Time = 0
Objectives[52]Cutscenes_FOV = 30
Objectives[52]Cutscenes_Shake = SkyDiving
Objectives[52]Cutscenes_Amplitude = 10
Objectives[52]Cutscenes_FadeOut = False
Objectives[52]Cutscenes_FadeIn = False
Objectives[52]Cutscenes_End = False
Objectives[52]Cutscenes_Point_At_Position = False
Objectives[52]Cutscenes_Point_At_Player = True
Objectives[52]Cutscenes_Point_At_Actor = False
Objectives[52]Cutscenes_Point_At_Vehicle = False
Objectives[52]Cutscenes_Follow_Player = False
Objectives[52]Cutscenes_Follow_Actor = False
Objectives[52]Cutscenes_Follow_Vehicle = False
Objectives[52]Cutscenes_Follow_Distancee = 10
Objectives[52]Cutscenes_Follow_Hieght = 1
Objectives[52]Cutscenes_Follow_Angle = 0
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Mission_Settings_Objective
Objectives[53]positionX = -669.3948
Objectives[53]positionY = -226.6882
Objectives[53]positionZ = 36.16282
Objectives[53]MissionSettings_TimesOfDay = Current
Objectives[53]MissionSettings_Weather = Current
Objectives[53]MissionSettings_WantedLevel = Current
Objectives[53]MissionSettings_SetWantedLevelNow = Current
Objectives[53]MissionSettings_StartNightvision = False
Objectives[53]MissionSettings_StopNightvision = False
Objectives[53]MissionSettings_StartSeethrough = False
Objectives[53]MissionSettings_StopSeethrough = False
Objectives[53]MissionSettings_StartMusic = True
Objectives[53]MissionSettings_StopMusic = False
Objectives[53]MissionSettings_Music = RC18A_END_OS
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Teleport_Objective
Objectives[54]Text = 
Objectives[54]positionX = -610.9819
Objectives[54]positionY = 177.1732
Objectives[54]positionZ = 63.69713
Objectives[54]ObjectiveRotation = 181.8402
Objectives[54]mission_ActorsCount = 3
Objectives[54]mission_Actors[0]Survive_Number = 0
Objectives[54]mission_Actors[0]Failed_Text = 
Objectives[54]mission_Actors[0]Remove_After = 0
Objectives[54]mission_Actors[0]positionX = -597.0198
Objectives[54]mission_Actors[0]positionY = 174.1746
Objectives[54]mission_Actors[0]positionZ = 65.30679
Objectives[54]mission_Actors[0]Heading = 55.73288
Objectives[54]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[54]mission_Actors[0]Relationship_Group = Friend
Objectives[54]mission_Actors[0]AddBlip = False
Objectives[54]mission_Actors[0]ShowCone = False
Objectives[54]mission_Actors[0]Invincible = True
Objectives[54]mission_Actors[0]SetHealth = 100
Objectives[54]mission_Actors[0]DieFromHeadShot = True
Objectives[54]mission_Actors[0]CanExitVehicle = True
Objectives[54]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[0]AlwaysFight = True
Objectives[54]mission_Actors[0]Seeing_Range = 30
Objectives[54]mission_Actors[0]Hearing_Range = 30
Objectives[54]mission_Actors[0]CombatMovement = Offensive
Objectives[54]mission_Actors[0]weapon = 966099553
Objectives[54]mission_Actors[0]Variation = Default
Objectives[54]mission_Actors[0]Task = 3
Objectives[54]mission_Actors[0]Task_Guard_Range = 5
Objectives[54]mission_Actors[0]Task_Stay_In_Range = True
Objectives[54]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[0]Task_Scenario = WORLD_HUMAN_TOURIST_MOBILE
Objectives[54]mission_Actors[1]Survive_Number = 0
Objectives[54]mission_Actors[1]Failed_Text = 
Objectives[54]mission_Actors[1]Remove_After = 0
Objectives[54]mission_Actors[1]positionX = -597.991
Objectives[54]mission_Actors[1]positionY = 173.1444
Objectives[54]mission_Actors[1]positionZ = 65.25813
Objectives[54]mission_Actors[1]Heading = 358.3113
Objectives[54]mission_Actors[1]String_Name = p_franklin_02
Objectives[54]mission_Actors[1]Relationship_Group = Friend
Objectives[54]mission_Actors[1]AddBlip = False
Objectives[54]mission_Actors[1]ShowCone = False
Objectives[54]mission_Actors[1]Invincible = True
Objectives[54]mission_Actors[1]SetHealth = 100
Objectives[54]mission_Actors[1]DieFromHeadShot = True
Objectives[54]mission_Actors[1]CanExitVehicle = True
Objectives[54]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[1]AlwaysFight = True
Objectives[54]mission_Actors[1]Seeing_Range = 30
Objectives[54]mission_Actors[1]Hearing_Range = 30
Objectives[54]mission_Actors[1]CombatMovement = Offensive
Objectives[54]mission_Actors[1]weapon = Unarmed
Objectives[54]mission_Actors[1]Variation = Default
Objectives[54]mission_Actors[1]Task = 3
Objectives[54]mission_Actors[1]Task_Guard_Range = 5
Objectives[54]mission_Actors[1]Task_Stay_In_Range = True
Objectives[54]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[1]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[54]mission_Actors[2]Survive_Number = 0
Objectives[54]mission_Actors[2]Failed_Text = 
Objectives[54]mission_Actors[2]Remove_After = 0
Objectives[54]mission_Actors[2]positionX = -558.2372
Objectives[54]mission_Actors[2]positionY = 178.0866
Objectives[54]mission_Actors[2]positionZ = 69.53436
Objectives[54]mission_Actors[2]Heading = 103.391
Objectives[54]mission_Actors[2]String_Name = ig_dax
Objectives[54]mission_Actors[2]Relationship_Group = Friend
Objectives[54]mission_Actors[2]AddBlip = False
Objectives[54]mission_Actors[2]ShowCone = False
Objectives[54]mission_Actors[2]Invincible = True
Objectives[54]mission_Actors[2]SetHealth = 100
Objectives[54]mission_Actors[2]DieFromHeadShot = True
Objectives[54]mission_Actors[2]CanExitVehicle = True
Objectives[54]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[2]AlwaysFight = True
Objectives[54]mission_Actors[2]Seeing_Range = 30
Objectives[54]mission_Actors[2]Hearing_Range = 30
Objectives[54]mission_Actors[2]CombatMovement = Offensive
Objectives[54]mission_Actors[2]weapon = Unarmed
Objectives[54]mission_Actors[2]Variation = Default
Objectives[54]mission_Actors[2]Task = 0
Objectives[54]mission_Actors[2]Task_Guard_Range = 5
Objectives[54]mission_Actors[2]Task_Stay_In_Range = True
Objectives[54]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[2]Task_Scenario = NONE
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Random_Spawn_Objective
Objectives[55]positionX = -546.2122
Objectives[55]positionY = 142.4887
Objectives[55]positionZ = 62.06958
Objectives[55]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[55]Random_Actors_Vehicle_Model_Name = blista
Objectives[55]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[55]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[55]Random_Actors_Weapon_Model_Name = Pistol
Objectives[55]Random_Actors_Passenger = True
Objectives[55]Random_Actors_Fill_With_Occupants = True
Objectives[55]Random_Actors_Max_Count = 3
Objectives[55]Random_Actors_Max_ReSpawn = 3
Objectives[55]Random_Actors_Spawn_End = True
Objectives[55]Random_Actors_Spawn_Actors_Only = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Cutscenes_Objective
Objectives[56]Text = 
Objectives[56]positionX = -600.6994
Objectives[56]positionY = 179.4581
Objectives[56]positionZ = 64.207
Objectives[56]Cutscenes_Time = 0
Objectives[56]Cutscenes_Trans_Time = 0
Objectives[56]Cutscenes_FOV = 30
Objectives[56]Cutscenes_Shake = Hand
Objectives[56]Cutscenes_Amplitude = 0
Objectives[56]Cutscenes_FadeOut = False
Objectives[56]Cutscenes_FadeIn = False
Objectives[56]Cutscenes_End = True
Objectives[56]Cutscenes_Point_At_Position = False
Objectives[56]Cutscenes_Point_At_Player = False
Objectives[56]Cutscenes_Point_At_Actor = False
Objectives[56]Cutscenes_Point_At_Vehicle = False
Objectives[56]Cutscenes_Follow_Player = False
Objectives[56]Cutscenes_Follow_Actor = False
Objectives[56]Cutscenes_Follow_Vehicle = False
Objectives[56]Cutscenes_Follow_Distancee = 10
Objectives[56]Cutscenes_Follow_Hieght = 1
Objectives[56]Cutscenes_Follow_Angle = 0
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Random_Spawn_Objective
Objectives[57]positionX = -619.7766
Objectives[57]positionY = 175.1096
Objectives[57]positionZ = 63.04788
Objectives[57]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[57]Random_Actors_Vehicle_Model_Name = blista
Objectives[57]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[57]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[57]Random_Actors_Weapon_Model_Name = Pistol
Objectives[57]Random_Actors_Passenger = True
Objectives[57]Random_Actors_Fill_With_Occupants = True
Objectives[57]Random_Actors_Max_Count = 3
Objectives[57]Random_Actors_Max_ReSpawn = 3
Objectives[57]Random_Actors_Spawn_End = True
Objectives[57]Random_Actors_Spawn_Actors_Only = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Mission_Settings_Objective
Objectives[58]positionX = -583.2823
Objectives[58]positionY = 176.4476
Objectives[58]positionZ = 65.34086
Objectives[58]MissionSettings_TimesOfDay = Current
Objectives[58]MissionSettings_Weather = Current
Objectives[58]MissionSettings_WantedLevel = Current
Objectives[58]MissionSettings_SetWantedLevelNow = Current
Objectives[58]MissionSettings_StartNightvision = False
Objectives[58]MissionSettings_StopNightvision = True
Objectives[58]MissionSettings_StartSeethrough = False
Objectives[58]MissionSettings_StopSeethrough = False
Objectives[58]MissionSettings_StartMusic = False
Objectives[58]MissionSettings_StopMusic = False
Objectives[58]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Cutscenes_Objective
Objectives[59]Text = ~g~LAMAR: ~w~Man... Whatever you smoked, that was some bomb! You seemed like you weren't of this world, dawg! Where you pulled that stuff from?! I gotta bring this up to LD Organics!
Objectives[59]positionX = -597.0331
Objectives[59]positionY = 174.6702
Objectives[59]positionZ = 64.6809
Objectives[59]Cutscenes_Time = 34
Objectives[59]Cutscenes_Trans_Time = 1
Objectives[59]Cutscenes_FOV = 30
Objectives[59]Cutscenes_Shake = Hand
Objectives[59]Cutscenes_Amplitude = 0
Objectives[59]Cutscenes_FadeOut = False
Objectives[59]Cutscenes_FadeIn = False
Objectives[59]Cutscenes_End = False
Objectives[59]Cutscenes_Point_At_Position = True
Objectives[59]Cutscenes_Point_At_Player = False
Objectives[59]Cutscenes_Point_At_Actor = False
Objectives[59]Cutscenes_Point_At_Vehicle = False
Objectives[59]Cutscenes_Follow_Player = False
Objectives[59]Cutscenes_Follow_Actor = False
Objectives[59]Cutscenes_Follow_Vehicle = False
Objectives[59]Cutscenes_Follow_Distancee = 5
Objectives[59]Cutscenes_Follow_Hieght = 1
Objectives[59]Cutscenes_Follow_Angle = 265
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 3
Objectives[59]ObjectiveMessages[0]positionX = -584.5209
Objectives[59]ObjectiveMessages[0]positionY = 174.4046
Objectives[59]ObjectiveMessages[0]positionZ = 65.13742
Objectives[59]ObjectiveMessages[0]Message = ~g~FRANKLIN: ~w~This ain't funny L, Mike got set up by some weird gang. They must be new in town. Hold on, I think there also has been some construction over the Sawmill... A Pharma Lab "FriedMind"
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = False
Objectives[59]ObjectiveMessages[0]Delay = True
Objectives[59]ObjectiveMessages[0]DelayTime = 9
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = True
Objectives[59]ObjectiveMessages[0]TypeTextMesage = False
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[1]positionX = -571.1664
Objectives[59]ObjectiveMessages[1]positionY = 174.8897
Objectives[59]ObjectiveMessages[1]positionZ = 66.5572
Objectives[59]ObjectiveMessages[1]Message = ~b~MICHAEL: ~w~What... just... Happened?!
Objectives[59]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[1]Sender = 
Objectives[59]ObjectiveMessages[1]Subject = 
Objectives[59]ObjectiveMessages[1]MessageColor = White
Objectives[59]ObjectiveMessages[1]PlayFromStart = False
Objectives[59]ObjectiveMessages[1]Delay = True
Objectives[59]ObjectiveMessages[1]DelayTime = 18
Objectives[59]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[1]TypeSubtitle = True
Objectives[59]ObjectiveMessages[1]TypeTextMesage = False
Objectives[59]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[2]positionX = -568.8973
Objectives[59]ObjectiveMessages[2]positionY = 176.0874
Objectives[59]ObjectiveMessages[2]positionZ = 66.77908
Objectives[59]ObjectiveMessages[2]Message = ~g~FRANKLIN: ~w~You got drugged by some weird juggalo... Seemed like they were tryna kidnap you. C'mon, let's get outta here.
Objectives[59]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[2]Sender = 
Objectives[59]ObjectiveMessages[2]Subject = 
Objectives[59]ObjectiveMessages[2]MessageColor = White
Objectives[59]ObjectiveMessages[2]PlayFromStart = False
Objectives[59]ObjectiveMessages[2]Delay = True
Objectives[59]ObjectiveMessages[2]DelayTime = 24
Objectives[59]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[2]TypeSubtitle = True
Objectives[59]ObjectiveMessages[2]TypeTextMesage = False
Objectives[59]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[60]Type = Mission_Settings_Objective
Objectives[60]positionX = -555.1841
Objectives[60]positionY = 175.4257
Objectives[60]positionZ = 67.77582
Objectives[60]MissionSettings_TimesOfDay = Current
Objectives[60]MissionSettings_Weather = Current
Objectives[60]MissionSettings_WantedLevel = Current
Objectives[60]MissionSettings_SetWantedLevelNow = Current
Objectives[60]MissionSettings_StartNightvision = False
Objectives[60]MissionSettings_StopNightvision = False
Objectives[60]MissionSettings_StartSeethrough = False
Objectives[60]MissionSettings_StopSeethrough = False
Objectives[60]MissionSettings_StartMusic = True
Objectives[60]MissionSettings_StopMusic = False
Objectives[60]MissionSettings_Music = PROLOGUE_TEST_MISSION_START
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Cutscenes_Objective
Objectives[61]Text = ~r~DAX: ~w~Lamar huh... You got into the wrong business, my friend...
Objectives[61]positionX = -557.6511
Objectives[61]positionY = 178.4551
Objectives[61]positionZ = 69.07523
Objectives[61]Cutscenes_Time = 5
Objectives[61]Cutscenes_Trans_Time = 2
Objectives[61]Cutscenes_FOV = 30
Objectives[61]Cutscenes_Shake = Hand
Objectives[61]Cutscenes_Amplitude = 0
Objectives[61]Cutscenes_FadeOut = False
Objectives[61]Cutscenes_FadeIn = False
Objectives[61]Cutscenes_End = False
Objectives[61]Cutscenes_Point_At_Position = True
Objectives[61]Cutscenes_Point_At_Player = False
Objectives[61]Cutscenes_Point_At_Actor = False
Objectives[61]Cutscenes_Point_At_Vehicle = False
Objectives[61]Cutscenes_Follow_Player = False
Objectives[61]Cutscenes_Follow_Actor = False
Objectives[61]Cutscenes_Follow_Vehicle = False
Objectives[61]Cutscenes_Follow_Distancee = 5
Objectives[61]Cutscenes_Follow_Hieght = 1
Objectives[61]Cutscenes_Follow_Angle = 250
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Mission_Settings_Objective
Objectives[62]positionX = -638.7324
Objectives[62]positionY = 179.4983
Objectives[62]positionZ = 63.34614
Objectives[62]MissionSettings_TimesOfDay = Current
Objectives[62]MissionSettings_Weather = Current
Objectives[62]MissionSettings_WantedLevel = Current
Objectives[62]MissionSettings_SetWantedLevelNow = Current
Objectives[62]MissionSettings_StartNightvision = False
Objectives[62]MissionSettings_StopNightvision = False
Objectives[62]MissionSettings_StartSeethrough = False
Objectives[62]MissionSettings_StopSeethrough = False
Objectives[62]MissionSettings_StartMusic = False
Objectives[62]MissionSettings_StopMusic = False
Objectives[62]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

